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Searched refs:IMPLEMENTATION_MAX_TEXTURE_LEVELS (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp312 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in Texture2D()
325 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in ~Texture2D()
368 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in sweep()
415 while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[level]) in getTopLevel()
442 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in bindTexImage()
461 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in releaseTexImage()
705 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getRenderTarget()
718 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in isShared()
DTexture.h40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, enumerator
41 IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
42 IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
167 egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
DlibGLES_CM.cpp43 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) in validImageSize()
675 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexImage2D()
754 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexSubImage2D()
948 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CopyTexSubImage2D()
1510 if((level < 0) || (level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in FramebufferTexture2DOES()
4498 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in TexSubImage2D()
DContext.cpp3143 if(textureLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS) in validateSharedImage()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, enumerator
41 IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
53 return (index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? image[index] : nullptr;
58 if(index < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
68 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in release()
80 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in unbind()
91 egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS] = {};
DTexture.cpp474 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in sweep()
520 while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[level]) in getTopLevel()
530 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels()
543 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync()
857 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getRenderTarget()
870 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in isShared()
973 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in sweep()
1020 while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[0][level]) in getTopLevel()
1030 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels()
1046 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync()
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DlibGLESv3.cpp39 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) in validImageSize()
353 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexImage3D()
413 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexSubImage3D()
460 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CopyTexSubImage3D()
523 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CompressedTexImage3D()
581 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexSubImage3D()
1240 if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in FramebufferTextureLayer()
3629 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) in TexStorage2D()
3730 …if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, heig… in TexStorage3D()
3753 …if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) in TexStorage3D()
DlibGLESv2.cpp45 if(level < 0 || level >= IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) in validImageSize()
716 if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexImage2D()
802 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexSubImage2D()
1025 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CopyTexSubImage2D()
2007 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in FramebufferTexture2D()
4894 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in TexSubImage2D()
5730 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexImage3DOES()
5783 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexSubImage3DOES()
5829 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CopyTexSubImage3DOES()
5878 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CompressedTexImage3DOES()
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DContext.cpp4391 if(textureLevel >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in validateSharedImage()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp425 if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getBaseLevelImage()
742 std::array<GLint, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> tempLayerCounts; in initializeContents()
756 std::array<GLint, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> tempLayerCounts; in initializeContents()
880 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getImage()
887 ASSERT(index.getLevelIndex() < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getImage()
896 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getLayerCount()
902 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getWidth()
910 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getHeight()
918 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getInternalFormat()
1305 for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in setStorage()
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DTextureD3D.h741 GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
742 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
/external/angle/src/libANGLE/
DConstants.h70 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 16, enumerator
DTexture.cpp147 mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (type == TextureType::CubeMap ? 6 : 1)), in TextureState()
174 return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); in getEffectiveBaseLevel()
340 ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); in computeSamplerCompleteness()
497 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in computeLevelCompleteness()
2096 ImageIndexIterator::MakeGeneric(mState.mType, 0, IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1, in ensureInitialized()
Dangletypes.h698 using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
700 using TexLevelMask = angle::BitSet<IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
DvalidationES.cpp1814 if (effectiveBaseLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS) in ValidateGenerateMipmapBase()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp987 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in TextureStorage11_2D()
1026 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in TextureStorage11_2D()
1044 for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in onDestroy()
1156 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in associateImage()
1157 if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in associateImage()
1168 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in verifyAssociatedImageValid()
1179 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in disassociateImage()
1192 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in releaseAssociatedImage()
1194 if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in releaseAssociatedImage()
1846 mSwizzleRenderTargets(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in TextureStorage11_EGLImage()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp347 *d3dLodBias = -static_cast<float>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in ConvertMinFilter()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp104 return (gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * gl::kCubeFaceCount; in GetMaxLevelInfoCountForTextureType()
110 return gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1; in GetMaxLevelInfoCountForTextureType()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h1029 static_assert(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS < (1 << 5),
DTextureVk.cpp2394 static_assert(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS < 32, in prepareForGenerateMipmap()
Dvk_helpers.cpp7307 ASSERT(allLayers || layerCount > 0 && layerCount <= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in GetLayerMode()