/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.cpp | 312 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in Texture2D() 325 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in ~Texture2D() 368 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in sweep() 415 while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[level]) in getTopLevel() 442 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in bindTexImage() 461 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in releaseTexImage() 705 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getRenderTarget() 718 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in isShared()
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D | Texture.h | 40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, enumerator 41 IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), 42 IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), 167 egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
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D | libGLES_CM.cpp | 43 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) in validImageSize() 675 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexImage2D() 754 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexSubImage2D() 948 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CopyTexSubImage2D() 1510 if((level < 0) || (level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in FramebufferTexture2DOES() 4498 if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in TexSubImage2D()
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D | Context.cpp | 3143 if(textureLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS) in validateSharedImage()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, enumerator 41 IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), 53 return (index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? image[index] : nullptr; 58 if(index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) 68 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in release() 80 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in unbind() 91 egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS] = {};
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D | Texture.cpp | 474 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in sweep() 520 while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[level]) in getTopLevel() 530 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels() 543 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync() 857 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getRenderTarget() 870 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in isShared() 973 for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in sweep() 1020 while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[0][level]) in getTopLevel() 1030 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels() 1046 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync() [all …]
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D | libGLESv3.cpp | 39 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) in validImageSize() 353 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexImage3D() 413 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexSubImage3D() 460 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CopyTexSubImage3D() 523 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CompressedTexImage3D() 581 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexSubImage3D() 1240 if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in FramebufferTextureLayer() 3629 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) in TexStorage2D() 3730 …if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, heig… in TexStorage3D() 3753 …if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) in TexStorage3D()
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D | libGLESv2.cpp | 45 if(level < 0 || level >= IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) in validImageSize() 716 if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexImage2D() 802 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CompressedTexSubImage2D() 1025 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in CopyTexSubImage2D() 2007 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in FramebufferTexture2D() 4894 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in TexSubImage2D() 5730 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexImage3DOES() 5783 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in TexSubImage3DOES() 5829 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CopyTexSubImage3DOES() 5878 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) in CompressedTexImage3DOES() [all …]
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D | Context.cpp | 4391 if(textureLevel >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in validateSharedImage()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 425 if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getBaseLevelImage() 742 std::array<GLint, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> tempLayerCounts; in initializeContents() 756 std::array<GLint, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> tempLayerCounts; in initializeContents() 880 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getImage() 887 ASSERT(index.getLevelIndex() < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getImage() 896 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in getLayerCount() 902 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getWidth() 910 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getHeight() 918 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getInternalFormat() 1305 for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in setStorage() [all …]
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D | TextureD3D.h | 741 GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; 742 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
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/external/angle/src/libANGLE/ |
D | Constants.h | 70 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 16, enumerator
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D | Texture.cpp | 147 mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (type == TextureType::CubeMap ? 6 : 1)), in TextureState() 174 return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); in getEffectiveBaseLevel() 340 ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); in computeSamplerCompleteness() 497 ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); in computeLevelCompleteness() 2096 ImageIndexIterator::MakeGeneric(mState.mType, 0, IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1, in ensureInitialized()
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D | angletypes.h | 698 using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>; 700 using TexLevelMask = angle::BitSet<IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
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D | validationES.cpp | 1814 if (effectiveBaseLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS) in ValidateGenerateMipmapBase()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 987 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in TextureStorage11_2D() 1026 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in TextureStorage11_2D() 1044 for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) in onDestroy() 1156 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in associateImage() 1157 if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in associateImage() 1168 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in verifyAssociatedImageValid() 1179 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in disassociateImage() 1192 ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in releaseAssociatedImage() 1194 if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in releaseAssociatedImage() 1846 mSwizzleRenderTargets(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in TextureStorage11_EGLImage() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 347 *d3dLodBias = -static_cast<float>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in ConvertMinFilter()
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 104 return (gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * gl::kCubeFaceCount; in GetMaxLevelInfoCountForTextureType() 110 return gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1; in GetMaxLevelInfoCountForTextureType()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.h | 1029 static_assert(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS < (1 << 5),
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D | TextureVk.cpp | 2394 static_assert(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS < 32, in prepareForGenerateMipmap()
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D | vk_helpers.cpp | 7307 ASSERT(allLayers || layerCount > 0 && layerCount <= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); in GetLayerMode()
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