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Searched refs:InitShaderAndSerial (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_internal_shaders_autogen.cpp385 return InitShaderAndSerial(context, &shader.get(), shaderCode.data(), shaderCode.size() * 4); in GetShader()
Dvk_utils.h426 angle::Result InitShaderAndSerial(Context *context,
Dvk_utils.cpp594 angle::Result InitShaderAndSerial(Context *context, in InitShaderAndSerial() function
DProgramExecutableVk.cpp224 ANGLE_TRY(vk::InitShaderAndSerial(contextVk, &mShaders[shaderType].get(), in initProgram()
DUtilsVk.cpp1004 return vk::InitShaderAndSerial(context, &shader->get(), shaderCode.data(), in GetUnresolveFrag()