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Searched refs:InputElementArray (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.h47 using InputElementArray = WrappedArray<D3D11_INPUT_ELEMENT_DESC>; variable
60 OP(NAME, InputLayout, ID3D11InputLayout, InputElementArray, const ShaderData) \
DInputLayoutCache.cpp298 InputElementArray inputElementArray(inputElements.data(), inputElementCount); in createInputLayout()
Drenderer11_utils.h290 InputElementArray mInputDesc;
DResourceManager11.cpp168 const InputElementArray *desc, in CreateResource()
DClear11.cpp158 InputElementArray ilDescArray(ilDesc); in getShadersAndLayout()
DSwapChain11.cpp727 InputElementArray quadElements(quadLayout); in initPassThroughResources()
Drenderer11_utils.cpp2349 const InputElementArray &desc,