Home
last modified time | relevance | path

Searched refs:IsFP64 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceRegistersARM32.def7 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases)
26 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases)
35 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases)
70 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases)
105 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases)
DIceRegistersARM32.h97 unsigned IsFP64 : 1; member
182 return RegTable[RegNum].IsFP64; in isEncodedDReg()
DIceTargetLoweringARM32.cpp326 Float64Registers[i] = Entry.IsFP64; in staticInit()
347 } else if (Entry.IsFP64) { in staticInit()