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Searched refs:IsLinked (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/egl/main/
Degldisplay.h80 EGLBoolean IsLinked; member
276 return res->IsLinked; in _eglIsResourceLinked()
Degldisplay.c452 res->IsLinked = EGL_TRUE; in _eglLinkResource()
482 res->IsLinked = EGL_FALSE; in _eglUnlinkResource()
/external/swiftshader/third_party/subzero/src/DartARM32/
Dassembler_arm.h80 ASSERT(!IsLinked()); in ~Label()
92 bool IsLinked() const { return position_ > 0; } in IsLinked() function
108 ASSERT(IsLinked()); in LinkTo()
Dassembler_arm.cc2135 while (label->IsLinked()) { in BindARMv6()
2217 while (label->IsLinked()) {
/external/vixl/src/aarch64/
Dmacro-assembler-aarch64.cc222 if (label->IsLinked()) { in DeleteUnresolvedBranchInfoForLabel()
Dassembler-aarch64.h49 VIXL_ASSERT(!IsLinked()); in ~Label()
53 bool IsLinked() const { return !links_.empty(); } in IsLinked() function
/external/mesa3d/docs/relnotes/
D7.10.rst594 - egl: Use reference counting to replace IsLinked or IsBound.