Searched refs:IsShaderReadOnlyLayout (Results 1 – 1 of 1) sorted by relevance
728 bool IsShaderReadOnlyLayout(const ImageMemoryBarrierData &imageLayout) in IsShaderReadOnlyLayout() function4960 if (IsShaderReadOnlyLayout(transitionTo) && IsShaderReadOnlyLayout(transitionFrom)) in updateLayoutAndBarrier()4998 if (IsShaderReadOnlyLayout(transitionTo)) in updateLayoutAndBarrier()5000 ASSERT(!IsShaderReadOnlyLayout(transitionFrom)); in updateLayoutAndBarrier()