1 /*
2  * [The "BSD license"]
3  *  Copyright (c) 2010 Terence Parr
4  *  All rights reserved.
5  *
6  *  Redistribution and use in source and binary forms, with or without
7  *  modification, are permitted provided that the following conditions
8  *  are met:
9  *  1. Redistributions of source code must retain the above copyright
10  *      notice, this list of conditions and the following disclaimer.
11  *  2. Redistributions in binary form must reproduce the above copyright
12  *      notice, this list of conditions and the following disclaimer in the
13  *      documentation and/or other materials provided with the distribution.
14  *  3. The name of the author may not be used to endorse or promote products
15  *      derived from this software without specific prior written permission.
16  *
17  *  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  *  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  *  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  *  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  *  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  *  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  *  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  *  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  *  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 package org.antlr.codegen;
30 
31 public class JavaScriptTarget extends Target {
32     /** Convert an int to a JavaScript Unicode character literal.
33      *
34      *  The current JavaScript spec (ECMA-262) doesn't provide for octal
35      *  notation in String literals, although some implementations support it.
36      *  This method overrides the parent class so that characters will always
37      *  be encoded as Unicode literals (e.g. \u0011).
38      */
39 	@Override
encodeIntAsCharEscape(int v)40     public String encodeIntAsCharEscape(int v) {
41         String hex = Integer.toHexString(v|0x10000).substring(1,5);
42         return "\\u"+hex;
43     }
44 
45     /** Convert long to two 32-bit numbers separted by a comma.
46      *  JavaScript does not support 64-bit numbers, so we need to break
47      *  the number into two 32-bit literals to give to the Bit.  A number like
48      *  0xHHHHHHHHLLLLLLLL is broken into the following string:
49      *  "0xLLLLLLLL, 0xHHHHHHHH"
50      *  Note that the low order bits are first, followed by the high order bits.
51      *  This is to match how the BitSet constructor works, where the bits are
52      *  passed in in 32-bit chunks with low-order bits coming first.
53      *
54      *  Note: stole the following two methods from the ActionScript target.
55      */
56 	@Override
getTarget64BitStringFromValue(long word)57     public String getTarget64BitStringFromValue(long word) {
58         StringBuffer buf = new StringBuffer(22); // enough for the two "0x", "," and " "
59         buf.append("0x");
60         writeHexWithPadding(buf, Integer.toHexString((int)(word & 0x00000000ffffffffL)));
61         buf.append(", 0x");
62         writeHexWithPadding(buf, Integer.toHexString((int)(word >> 32)));
63 
64         return buf.toString();
65     }
66 
writeHexWithPadding(StringBuffer buf, String digits)67     private void writeHexWithPadding(StringBuffer buf, String digits) {
68         digits = digits.toUpperCase();
69         int padding = 8 - digits.length();
70         // pad left with zeros
71         for (int i=1; i<=padding; i++) {
72             buf.append('0');
73         }
74         buf.append(digits);
75     }
76 }
77