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Searched refs:LP_DEBUG (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_fence.c61 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()
72 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()
88 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
96 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
116 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()
143 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_timedwait()
Dlp_debug.h66 extern int LP_DEBUG;
68 #define LP_DEBUG 0 macro
76 if (LP_DEBUG & flag) in LP_DBG()
Dlp_state_tess.c52 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_tcs_state()
120 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_tes_state()
Dlp_scene.c277 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
289 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
302 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
641 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
Dlp_screen.c60 int LP_DEBUG = 0; variable
742 if (LP_DEBUG & DEBUG_CACHE_STATS) in llvmpipe_destroy_screen()
876 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()
917 screen->use_tgsi = (LP_DEBUG & DEBUG_TGSI_IR); in llvmpipe_create_screen()
Dlp_state_vs.c53 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_vs_state()
Dlp_scene.h235 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()
268 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
Dlp_state_gs.c54 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_gs_state()
Dlp_perf.c47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
Dlp_state_setup.c740 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
813 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
Dlp_state_cs.c496 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_cs_shader_variant()
745 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
808 if (LP_DEBUG & DEBUG_CS) { in llvmpipe_update_cs()
Dlp_setup.c78 if (LP_DEBUG & DEBUG_SETUP) in lp_setup_get_empty_scene()
301 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()
Dlp_state_fs.c3541 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
3671 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_fs_state()
3721 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_shader_variant()
4191 if (LP_DEBUG & DEBUG_FS) { in llvmpipe_update_fs()
/external/mesa3d/src/gallium/auxiliary/postprocess/
DADDING8 You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the
/external/mesa3d/docs/gallium/
Ddebugging.rst72 .. envvar:: LP_DEBUG <flags> (0x0)
/external/mesa3d/docs/
Denvvars.rst463 ``LP_DEBUG``
/external/mesa3d/docs/relnotes/
D7.10.rst1951 - llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs