Searched refs:LP_DEBUG (Results 1 – 17 of 17) sorted by relevance
61 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()72 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()88 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()96 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()116 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()143 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_timedwait()
66 extern int LP_DEBUG;68 #define LP_DEBUG 0 macro76 if (LP_DEBUG & flag) in LP_DBG()
52 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_tcs_state()120 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_tes_state()
277 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()289 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()302 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()641 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
60 int LP_DEBUG = 0; variable742 if (LP_DEBUG & DEBUG_CACHE_STATS) in llvmpipe_destroy_screen()876 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()917 screen->use_tgsi = (LP_DEBUG & DEBUG_TGSI_IR); in llvmpipe_create_screen()
53 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_vs_state()
235 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()268 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
54 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_gs_state()
47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
740 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()813 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
496 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_cs_shader_variant()745 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()808 if (LP_DEBUG & DEBUG_CS) { in llvmpipe_update_cs()
78 if (LP_DEBUG & DEBUG_SETUP) in lp_setup_get_empty_scene()301 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()
3541 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()3671 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_fs_state()3721 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_shader_variant()4191 if (LP_DEBUG & DEBUG_FS) { in llvmpipe_update_fs()
8 You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the
72 .. envvar:: LP_DEBUG <flags> (0x0)
463 ``LP_DEBUG``
1951 - llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs