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Searched refs:MARSHAL_MAX_CMD_SIZE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread.h36 #define MARSHAL_MAX_CMD_SIZE (8 * 1024) macro
108 uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
Dglthread_shaderobj.c94 if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) { in _mesa_marshal_ShaderSource()
Dglthread_marshal.h63 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) { in _mesa_glthread_allocate_command()
Dglthread_draw.c455 draw_count < 0 || draw_count > MARSHAL_MAX_CMD_SIZE / 16) in _mesa_marshal_MultiDrawArrays()
844 draw_count < 0 || draw_count > MARSHAL_MAX_CMD_SIZE / 32 || in _mesa_marshal_MultiDrawElementsBaseVertex()