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Searched refs:MAX_TEXTURES (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvdpau.c44 #define MAX_TEXTURES 4 macro
49 struct gl_texture_object *textures[MAX_TEXTURES];
263 for (i = 0; i < MAX_TEXTURES; i++) { in _mesa_VDPAUUnregisterSurfaceNV()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp175 MAX_TEXTURES = 4, enumerator
204 ShaderSampler textures[MAX_TEXTURES];
DglcShaderRenderCase.cpp229 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
324 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp128 MAX_TEXTURES = 4, enumerator
159 ShaderSampler textures[MAX_TEXTURES];
DglsShaderRenderCase.cpp173 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
269 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp186 MAX_TEXTURES = 4 enumerator
223 ShaderSampler textures[MAX_TEXTURES];
DvktShaderRender.cpp202 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
403 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()