Searched refs:MIN_MAX_VIEWPORTS (Results 1 – 3 of 3) sorted by relevance
73 …MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multiVi… enumerator921 if (context.getDeviceProperties().limits.maxViewports < MIN_MAX_VIEWPORTS) in checkSupportVertex()943 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createShaderViewportIndexTests()947 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createShaderViewportIndexTests()950 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createShaderViewportIndexTests()
71 …MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multi… enumerator716 if (limits.maxViewports < MIN_MAX_VIEWPORTS) in checkRequirements()
64 …MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multiVi… enumerator449 if (context.getDeviceProperties().limits.maxViewports < MIN_MAX_VIEWPORTS) in checkSupport()459 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createScissorMultiViewportTests()