/external/skia/modules/androidkit/src/ |
D | RuntimeShaderBuilder.cpp | 61 static jlong MakeShader(JNIEnv* env, jobject, jlong native_instance) { in MakeShader() function 78 {"nMakeShader", "(J)J" , reinterpret_cast<void*>(MakeShader)}, in register_androidkit_RuntimeShaderBuilder()
|
/external/skia/bench/ |
D | GradientBench.cpp | 196 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench() 211 fPaint.setShader(MakeShader(gradType, data, SkTileMode::kClamp, 1.0f)); in GradientBench() 242 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
|
/external/skqp/bench/ |
D | GradientBench.cpp | 208 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench() 223 fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f)); in GradientBench() 254 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
|
/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 236 GLuint MakeShader(const std::string &source, GLenum shaderType) in MakeShader() function in SwiftShaderTest 285 ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER); in createProgram() 286 ph.fragmentShader = MakeShader(fs, GL_FRAGMENT_SHADER); in createProgram() 749 ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER); in TEST_F() 750 ph.fragmentShader = MakeShader(fs, GL_FRAGMENT_SHADER); in TEST_F() 1088 MakeShader(fs, GL_FRAGMENT_SHADER); in TEST_F() 1286 GLuint vert = MakeShader(vs, GL_VERTEX_SHADER); in TEST_F() 1287 GLuint frag = MakeShader(fs, GL_FRAGMENT_SHADER); in TEST_F() 1323 GLuint vs = MakeShader(vsSource, GL_VERTEX_SHADER); in TEST_F() 1324 GLuint fs = MakeShader(fsSource, GL_FRAGMENT_SHADER); in TEST_F()
|
/external/deqp/external/vulkancts/modules/vulkan/robustness/ |
D | vktRobustBufferAccessWithVariablePointersTests.cpp | 818 std::string MakeShader(VkShaderStageFlags shaderStage, ShaderType shaderType, VkFormat bufferFormat… in MakeShader() function 1294 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms() 1298 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms() 1299 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms() 1328 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms() 1332 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms() 1333 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms()
|
/external/skia/gm/ |
D | compositor_quads.cpp | 659 static sk_sp<ClipTileRenderer> MakeShader(const char* name, sk_sp<SkImage> image, in MakeShader() function in TextureSetRenderer 1015 TextureSetRenderer::MakeShader("Gradient", image, gradient, false), in make_shader_renderers() 1016 TextureSetRenderer::MakeShader("Local Gradient", image, gradient, true)}; in make_shader_renderers()
|