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Searched refs:MakeShader (Results 1 – 6 of 6) sorted by relevance

/external/skia/modules/androidkit/src/
DRuntimeShaderBuilder.cpp61 static jlong MakeShader(JNIEnv* env, jobject, jlong native_instance) { in MakeShader() function
78 {"nMakeShader", "(J)J" , reinterpret_cast<void*>(MakeShader)}, in register_androidkit_RuntimeShaderBuilder()
/external/skia/bench/
DGradientBench.cpp196 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench()
211 fPaint.setShader(MakeShader(gradType, data, SkTileMode::kClamp, 1.0f)); in GradientBench()
242 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
/external/skqp/bench/
DGradientBench.cpp208 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench()
223 fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f)); in GradientBench()
254 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp236 GLuint MakeShader(const std::string &source, GLenum shaderType) in MakeShader() function in SwiftShaderTest
285 ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER); in createProgram()
286 ph.fragmentShader = MakeShader(fs, GL_FRAGMENT_SHADER); in createProgram()
749 ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER); in TEST_F()
750 ph.fragmentShader = MakeShader(fs, GL_FRAGMENT_SHADER); in TEST_F()
1088 MakeShader(fs, GL_FRAGMENT_SHADER); in TEST_F()
1286 GLuint vert = MakeShader(vs, GL_VERTEX_SHADER); in TEST_F()
1287 GLuint frag = MakeShader(fs, GL_FRAGMENT_SHADER); in TEST_F()
1323 GLuint vs = MakeShader(vsSource, GL_VERTEX_SHADER); in TEST_F()
1324 GLuint fs = MakeShader(fsSource, GL_FRAGMENT_SHADER); in TEST_F()
/external/deqp/external/vulkancts/modules/vulkan/robustness/
DvktRobustBufferAccessWithVariablePointersTests.cpp818 std::string MakeShader(VkShaderStageFlags shaderStage, ShaderType shaderType, VkFormat bufferFormat… in MakeShader() function
1294 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms()
1298 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms()
1299 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms()
1328 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms()
1332 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms()
1333 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms()
/external/skia/gm/
Dcompositor_quads.cpp659 static sk_sp<ClipTileRenderer> MakeShader(const char* name, sk_sp<SkImage> image, in MakeShader() function in TextureSetRenderer
1015 TextureSetRenderer::MakeShader("Gradient", image, gradient, false), in make_shader_renderers()
1016 TextureSetRenderer::MakeShader("Local Gradient", image, gradient, true)}; in make_shader_renderers()