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Searched refs:MinZ (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp625 vp.MinZ = 0.0f; in setViewportAndShaderConstants()
719 mockVp.MinZ = 0; in saveState()
DStateManager9.cpp451 dxViewport.MinZ = actualZNear; in setViewportState()
/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.c768 pvport.scale[2] = vport->MaxZ - vport->MinZ; in update_viewport()
771 pvport.translate[2] = vport->MinZ; in update_viewport()
1804 context->viewport.MinZ = 0.0f; in CSMT_ITEM_NO_WAIT()
2851 state->viewport.MinZ = context->viewport.MinZ = 0.0f; in nine_state_set_defaults()
3183 (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, in update_vs_constants_sw()
3186 vport->MinZ, 0.f}; in update_vs_constants_sw()
Dnine_ff.c2015 float diffZ = viewport->MaxZ - viewport->MinZ; in nine_ff_load_viewport_info()
2026 dst[101].z = (float)(viewport->MinZ); in nine_ff_load_viewport_info()
Ddevice9.c1953 This->state.viewport.MinZ = 0.0f; in NineDevice9_SetRenderTarget()
2149 pViewport->MinZ, pViewport->MaxZ); in NineDevice9_SetViewport()
/external/mesa3d/include/D3D9/
Dd3d9types.h1764 float MinZ; member
/external/rust/crates/libc/src/
Dpsp.rs398 MinZ = 0xd6,