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Searched refs:Mipmap (Results 1 – 19 of 19) sorted by relevance

/external/grpc-grpc/examples/csharp/HelloworldXamarin/Droid/Resources/
DResource.designer.cs76 public partial class Mipmap class in HelloworldXamarin.Droid.Resource
82 static Mipmap() in Mipmap() method in HelloworldXamarin.Droid.Resource.Mipmap
87 private Mipmap() in Mipmap() method in HelloworldXamarin.Droid.Resource.Mipmap
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
550 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D()
551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
552 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D()
562 UShort4 f0u = As<UShort4>(uuuu0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sampleQuad2D()
563 UShort4 f0v = As<UShort4>(vvvv0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, height))); in sampleQuad2D()
762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D()
763 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING… in sample3D()
764 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING… in sample3D()
770 UShort4 f0u = As<UShort4>(u[0][0][0]) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sample3D()
[all …]
/external/swiftshader/src/Shader/
DSamplerCore.cpp510 Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + index * sizeof(Mipmap); in textureSize()
511 size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); in textureSize()
512 size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); in textureSize()
513 size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); in textureSize()
764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
765 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
767 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
777 UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sampleQuad2D()
778 UShort4 f0v = As<UShort4>(vvvv0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); in sampleQuad2D()
[all …]
/external/swiftshader/src/Device/
DSampler.hpp28 struct Mipmap struct
47 Mipmap mipmap[MIPMAP_LEVELS];
/external/swiftshader/src/Renderer/
DSampler.hpp24 struct Mipmap struct
45 Mipmap mipmap[MIPMAP_LEVELS];
DSampler.cpp42 Mipmap &mipmap = texture.mipmap[level]; in Sampler()
44 memset(&mipmap, 0, sizeof(Mipmap)); in Sampler()
119 Mipmap &mipmap = texture.mipmap[level]; in setTextureLevel()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_generate_mipmap.c61 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; in fallback_required()
150 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; in _mesa_meta_GenerateMipmap()
Dmeta.h369 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ member
Dmeta.c437 _mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap); in _mesa_meta_free()
/external/swiftshader/src/Vulkan/
DVkDescriptorSetLayout.cpp308 sw::Mipmap &mipmap = sampledImage[i].texture.mipmap[0]; in WriteDescriptorSet()
398 sw::Mipmap &mipmap = texture->mipmap[mipmapLevel]; in WriteDescriptorSet()
515 sw::Mipmap &mipmap = texture->mipmap[level]; in WriteTextureLevelInfo()
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_texture_filter_minmax.txt74 Mipmap Minification Filtering Test
/external/mesa3d/docs/_extra/specs/
DMESA_texture_array.spec307 -- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping"
316 -- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping"
326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
/external/mesa3d/docs/gallium/cso/
Dsampler.rst71 * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels
/external/mesa3d/docs/gallium/
Dresources.rst143 Mipmap dimensions are reduced in all 3 coordinates.
Dcontext.rst861 Mipmap generation
869 returns FALSE. Mipmap generation may fail when it is not supported
/external/mesa3d/docs/relnotes/
D8.0.3.rst51 [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
D7.11.rst155 Automatic Mipmap Generation produces very blurry image.
/external/angle/extensions/
DANGLE_depth_texture.txt237 Add the following to section 3.7.11 "Mipmap Generation":
/external/mesa3d/docs/
Dfeatures.txt373 GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap DONE