Searched refs:NINE_APPLY_SWIZZLE (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | nine_shader.c | 94 #define NINE_APPLY_SWIZZLE(src, s) \ macro 2548 m00 = NINE_APPLY_SWIZZLE(c8m, X); in DECL_SPECIAL() 2549 m01 = NINE_APPLY_SWIZZLE(c8m, Y); in DECL_SPECIAL() 2550 m10 = NINE_APPLY_SWIZZLE(c8m, Z); in DECL_SPECIAL() 2551 m11 = NINE_APPLY_SWIZZLE(c8m, W); in DECL_SPECIAL() 2555 bumpenvlscale = NINE_APPLY_SWIZZLE(c16m2, X); in DECL_SPECIAL() 2556 bumpenvloffset = NINE_APPLY_SWIZZLE(c16m2, Y); in DECL_SPECIAL() 2558 bumpenvlscale = NINE_APPLY_SWIZZLE(c16m2, Z); in DECL_SPECIAL() 2559 bumpenvloffset = NINE_APPLY_SWIZZLE(c16m2, W); in DECL_SPECIAL() 2566 NINE_APPLY_SWIZZLE(src, X), ureg_src(texcoord)); in DECL_SPECIAL() [all …]
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