Searched refs:NINE_SHADER_DEBUG_OPTION_NIR_PS (Results 1 – 1 of 1) sorted by relevance
3800 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro3808 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…3871 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()