Searched refs:NMin (Results 1 – 7 of 7) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.400.frag.nanclamp.out | 554 259:39(float64_t) ExtInst 1(GLSL.std.450) 79(NMin) 257 258 561 265: 43(f64vec2) ExtInst 1(GLSL.std.450) 79(NMin) 262 264 568 271: 48(f64vec3) ExtInst 1(GLSL.std.450) 79(NMin) 268 270 575 277: 53(f64vec4) ExtInst 1(GLSL.std.450) 79(NMin) 274 276 581 282: 43(f64vec2) ExtInst 1(GLSL.std.450) 79(NMin) 280 281 587 287: 48(f64vec3) ExtInst 1(GLSL.std.450) 79(NMin) 285 286 593 292: 53(f64vec4) ExtInst 1(GLSL.std.450) 79(NMin) 290 291
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderGroup.cpp | 403 [](auto a, auto b) { return NMin(a, b); }); in EmitGroupNonUniform()
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D | SpirvShaderGLSLstd450.cpp | 962 dst.move(i, NMin(x.Float(i), y.Float(i))); in EmitExtGLSLstd450() 983 auto clamp = NMin(NMax(x.Float(i), minVal.Float(i)), maxVal.Float(i)); in EmitExtGLSLstd450()
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D | ShaderCore.hpp | 270 rr::RValue<sw::SIMD::Float> NMin(rr::RValue<sw::SIMD::Float> const &x, rr::RValue<sw::SIMD::Float> …
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D | ShaderCore.cpp | 746 rr::RValue<sw::SIMD::Float> NMin(rr::RValue<sw::SIMD::Float> const &x, rr::RValue<sw::SIMD::Float> … in NMin() function
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/external/swiftshader/third_party/SPIRV-Tools/test/val/ |
D | val_ext_inst_test.cpp | 3360 "NMin",
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/external/deqp-deps/SPIRV-Tools/test/val/ |
D | val_ext_inst_test.cpp | 3360 "NMin",
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