/external/deqp/external/openglcts/modules/common/ |
D | glcExtTokens.cpp | 74 PATCHES = GL_PATCHES; in init() 199 PATCHES = GL_PATCHES_EXT; in init()
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D | glcExtTokens.hpp | 73 glw::GLenum PATCHES; member
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/external/tinycompress/ |
D | README | 20 3. PATCHES
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTessellation.cpp | 668 …gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* vertices per patch */ * n_total_primitive… in iterate() 1378 gl.drawElementsInstanced(m_glExtTokens.PATCHES, drawcall_count, GL_UNSIGNED_BYTE, in iterate() 1385 … gl.drawElements(m_glExtTokens.PATCHES, drawcall_count, GL_UNSIGNED_BYTE, DE_NULL); /* indices */ in iterate() 1393 gl.drawArraysInstanced(m_glExtTokens.PATCHES, 0, /* first */ in iterate() 1399 gl.drawArrays(m_glExtTokens.PATCHES, 0, /* first */ in iterate() 2076 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, test.n_patch_vertices); in iterate() 2370 gl.drawArrays(m_glExtTokens.PATCHES, 0, /* first */ in iterate() 2394 gl.drawArrays(m_glExtTokens.PATCHES, 0, /* first */ in iterate()
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D | esextcTessellationShaderXFB.cpp | 620 test_3.tf_mode = m_glExtTokens.PATCHES; in iterate() 797 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in iterate()
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D | esextcTessellationShaderUtils.cpp | 94 m_gl.drawArrays(m_parent_test->m_glExtTokens.PATCHES, 0, /* first */ in captureTessellationData() 149 m_gl.drawArrays(m_parent_test->m_glExtTokens.PATCHES, 0, /* first */ in captureTessellationData()
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D | esextcTessellationShaderPrimitiveCoverage.cpp | 636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 782 gl.drawArrays(m_glExtTokens.PATCHES, 0, m_gl_max_patch_vertices); in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 437 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in initTestIteration()
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D | esextcTessellationShaderPoints.cpp | 544 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, test.draw_call_count); in iterate()
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D | esextcTessellationShaderTCTE.cpp | 824 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, m_n_input_vertices_per_run); in executeTestRun() 1592 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in iterate() 2881 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in initTestRun() 4147 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 437 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in iterate()
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D | esextcTessellationShaderInvariance.cpp | 174 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, getDrawCallCountArgument()); in executeDrawCall()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 778 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 887 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders()
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D | esextcTextureCubeMapArraySampling.cpp | 3178 …m_shaders.push_back(shaderConfiguration(Tesselation_Control, m_glExtTokens.PATCHES, "Tesselation_C… in iterate() 3180 shaderConfiguration(Tesselation_Evaluation, m_glExtTokens.PATCHES, "Tesselation_Evaluation")); in iterate()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_vbo_translate.c | 471 NVC0_PRIM_GL_CASE(PATCHES); in nvc0_prim_gl()
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D | nvc0_vbo.c | 552 NVC0_PRIM_GL_CASE(PATCHES); in nvc0_prim_gl()
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