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Searched refs:PATCHES (Results 1 – 18 of 18) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcExtTokens.cpp74 PATCHES = GL_PATCHES; in init()
199 PATCHES = GL_PATCHES_EXT; in init()
DglcExtTokens.hpp73 glw::GLenum PATCHES; member
/external/tinycompress/
DREADME20 3. PATCHES
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTessellation.cpp668 …gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* vertices per patch */ * n_total_primitive… in iterate()
1378 gl.drawElementsInstanced(m_glExtTokens.PATCHES, drawcall_count, GL_UNSIGNED_BYTE, in iterate()
1385 … gl.drawElements(m_glExtTokens.PATCHES, drawcall_count, GL_UNSIGNED_BYTE, DE_NULL); /* indices */ in iterate()
1393 gl.drawArraysInstanced(m_glExtTokens.PATCHES, 0, /* first */ in iterate()
1399 gl.drawArrays(m_glExtTokens.PATCHES, 0, /* first */ in iterate()
2076 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, test.n_patch_vertices); in iterate()
2370 gl.drawArrays(m_glExtTokens.PATCHES, 0, /* first */ in iterate()
2394 gl.drawArrays(m_glExtTokens.PATCHES, 0, /* first */ in iterate()
DesextcTessellationShaderXFB.cpp620 test_3.tf_mode = m_glExtTokens.PATCHES; in iterate()
797 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in iterate()
DesextcTessellationShaderUtils.cpp94 m_gl.drawArrays(m_parent_test->m_glExtTokens.PATCHES, 0, /* first */ in captureTessellationData()
149 m_gl.drawArrays(m_parent_test->m_glExtTokens.PATCHES, 0, /* first */ in captureTessellationData()
DesextcTessellationShaderPrimitiveCoverage.cpp636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch()
DesextcTessellationShaderMaxPatchVertices.cpp782 gl.drawArrays(m_glExtTokens.PATCHES, 0, m_gl_max_patch_vertices); in iterate()
DesextcTessellationShaderVertexOrdering.cpp437 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in initTestIteration()
DesextcTessellationShaderPoints.cpp544 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, test.draw_call_count); in iterate()
DesextcTessellationShaderTCTE.cpp824 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, m_n_input_vertices_per_run); in executeTestRun()
1592 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in iterate()
2881 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in initTestRun()
4147 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in iterate()
DesextcTessellationShaderTriangles.cpp437 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */); in iterate()
DesextcTessellationShaderInvariance.cpp174 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, getDrawCallCountArgument()); in executeDrawCall()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp778 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders()
DesextcTextureCubeMapArrayImageTextureSize.cpp887 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders()
DesextcTextureCubeMapArraySampling.cpp3178 …m_shaders.push_back(shaderConfiguration(Tesselation_Control, m_glExtTokens.PATCHES, "Tesselation_C… in iterate()
3180 shaderConfiguration(Tesselation_Evaluation, m_glExtTokens.PATCHES, "Tesselation_Evaluation")); in iterate()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo_translate.c471 NVC0_PRIM_GL_CASE(PATCHES); in nvc0_prim_gl()
Dnvc0_vbo.c552 NVC0_PRIM_GL_CASE(PATCHES); in nvc0_prim_gl()