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Searched refs:PATCH_VERTICES (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcExtTokens.cpp71 PATCH_VERTICES = GL_PATCH_VERTICES; in init()
196 PATCH_VERTICES = GL_PATCH_VERTICES_EXT; in init()
DglcExtTokens.hpp70 glw::GLenum PATCH_VERTICES; member
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderBarrier.cpp93 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
260 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in iterate()
DesextcTessellationShaderTessellation.cpp271 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
625 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
792 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
1341 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, run.n_patch_vertices); in iterate()
1621 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
2049 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, test.n_patch_vertices); in iterate()
2244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
2630 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 2); in initTest()
DesextcTessellationShaderTCTE.cpp89 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest()
1207 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
1577 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
1814 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
2279 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest()
3150 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
3543 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 4); in iterate()
3725 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
4110 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 4); in iterate()
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DesextcTessellationShaderPrimitiveCoverage.cpp244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in drawPatch()
DesextcTessellationShaderUtils.cpp90 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, program.n_patch_vertices); in captureTessellationData()
182 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, current_patch_vertices); in captureTessellationData()
343 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, 3); in deinit()
DesextcTessellationShaderMaxPatchVertices.cpp212 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
379 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, m_gl_max_patch_vertices); in initTest()
DesextcTessellationShaderVertexOrdering.cpp69 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
172 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest()
DesextcTessellationShaderIsolines.cpp458 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
661 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
DesextcTessellationShaderXFB.cpp74 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
637 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
DesextcTessellationShaderPoints.cpp98 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
481 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
DesextcTessellationShaderTriangles.cpp93 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
421 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
DesextcTessellationShaderProperties.cpp70 static_cast<glw::GLint>(m_glExtTokens.PATCH_VERTICES), 1, 3, in iterate()
DesextcTessellationShaderInvariance.cpp114 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
525 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp775 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in runShaders()
781 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in runShaders()
DesextcTextureCubeMapArrayImageTextureSize.cpp884 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in runShaders()
890 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in runShaders()
DesextcTextureCubeMapArraySampling.cpp3190 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
3201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in iterate()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_screen.c1470 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1); in nvc0_screen_create()
Dnvc0_vbo.c962 IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices); in nvc0_draw_vbo()