Searched refs:PRINT_TARGET (Results 1 – 1 of 1) sorted by relevance
2289 #define PRINT_TARGET(X) case X: vrend_printf( #X); break in debug_texture() macro2293 PRINT_TARGET(GL_TEXTURE_RECTANGLE_NV); in debug_texture()2294 PRINT_TARGET(GL_TEXTURE_1D); in debug_texture()2295 PRINT_TARGET(GL_TEXTURE_2D); in debug_texture()2296 PRINT_TARGET(GL_TEXTURE_3D); in debug_texture()2297 PRINT_TARGET(GL_TEXTURE_1D_ARRAY); in debug_texture()2298 PRINT_TARGET(GL_TEXTURE_2D_ARRAY); in debug_texture()2299 PRINT_TARGET(GL_TEXTURE_2D_MULTISAMPLE); in debug_texture()2300 PRINT_TARGET(GL_TEXTURE_CUBE_MAP); in debug_texture()2301 PRINT_TARGET(GL_TEXTURE_CUBE_MAP_ARRAY); in debug_texture()[all …]