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Searched refs:PRINT_TARGET (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c2289 #define PRINT_TARGET(X) case X: vrend_printf( #X); break in debug_texture() macro
2293 PRINT_TARGET(GL_TEXTURE_RECTANGLE_NV); in debug_texture()
2294 PRINT_TARGET(GL_TEXTURE_1D); in debug_texture()
2295 PRINT_TARGET(GL_TEXTURE_2D); in debug_texture()
2296 PRINT_TARGET(GL_TEXTURE_3D); in debug_texture()
2297 PRINT_TARGET(GL_TEXTURE_1D_ARRAY); in debug_texture()
2298 PRINT_TARGET(GL_TEXTURE_2D_ARRAY); in debug_texture()
2299 PRINT_TARGET(GL_TEXTURE_2D_MULTISAMPLE); in debug_texture()
2300 PRINT_TARGET(GL_TEXTURE_CUBE_MAP); in debug_texture()
2301 PRINT_TARGET(GL_TEXTURE_CUBE_MAP_ARRAY); in debug_texture()
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