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Searched refs:PlaneEquation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DPrimitive.hpp30 struct PlaneEquation // z = A * x + B * y + C struct
45 PlaneEquation z;
46 PlaneEquation w;
52 PlaneEquation C[2][4];
53 PlaneEquation T[8][4];
54 PlaneEquation f;
57 PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
DQuadRasterizer.cpp325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
/external/swiftshader/src/Device/
DPrimitive.hpp30 struct PlaneEquation // z = A * x + B * y + C struct
49 PlaneEquation z;
51 PlaneEquation w;
52 PlaneEquation V[MAX_INTERFACE_COMPONENTS];
54 PlaneEquation clipDistance[MAX_CLIP_DISTANCES];
55 PlaneEquation cullDistance[MAX_CULL_DISTANCES];
DQuadRasterizer.cpp240 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
/external/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp1083 planeEquation += (offset * sizeof(PlaneEquation)); in Interpolate()
1094 planeEquation += offset * sizeof(PlaneEquation); in Interpolate()
1104 SIMD::Float C = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, C), 16); in interpolateAtXY()
1108 A = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolateAtXY()
1109 B = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, B), 16); in interpolateAtXY()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp283 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid()
287 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid()
288 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()