/external/flatbuffers/net/FlatBuffers/ |
D | FlatBufferBuilder.cs | 125 public void Prep(int size, int additionalBytes) in Prep() method in FlatBuffers.FlatBufferBuilder 233 public void AddBool(bool x) { Prep(sizeof(byte), 0); PutBool(x); } in AddBool() 239 public void AddSbyte(sbyte x) { Prep(sizeof(sbyte), 0); PutSbyte(x); } in AddSbyte() 245 public void AddByte(byte x) { Prep(sizeof(byte), 0); PutByte(x); } in AddByte() 251 public void AddShort(short x) { Prep(sizeof(short), 0); PutShort(x); } in AddShort() 257 public void AddUshort(ushort x) { Prep(sizeof(ushort), 0); PutUshort(x); } in AddUshort() 263 public void AddInt(int x) { Prep(sizeof(int), 0); PutInt(x); } in AddInt() 269 public void AddUint(uint x) { Prep(sizeof(uint), 0); PutUint(x); } in AddUint() 275 public void AddLong(long x) { Prep(sizeof(long), 0); PutLong(x); } in AddLong() 281 public void AddUlong(ulong x) { Prep(sizeof(ulong), 0); PutUlong(x); } in AddUlong() [all …]
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/external/flatbuffers/go/ |
D | builder.go | 248 func (b *Builder) Prep(size, additionalBytes int) { func 269 b.Prep(SizeSOffsetT, 0) // Ensure alignment is already done. 279 b.Prep(SizeUOffsetT, 0) // Ensure alignment is already done. 295 b.Prep(SizeUint32, elemSize*numElems) 296 b.Prep(alignment, elemSize*numElems) // Just in case alignment > int. 330 b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) 346 b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) 362 b.Prep(int(SizeUOffsetT), len(v)*SizeByte) 568 b.Prep(b.minalign, SizeInt32+fileIdentifierLength) 580 b.Prep(b.minalign, SizeUOffsetT) [all …]
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/external/flatbuffers/lobster/ |
D | flatbuffers.lobster | 131 def Prep(size, additional_bytes): 142 Prep(sz_uoffset, 0) 149 Prep(sz_32, elem_size * num_elems) 150 Prep(alignment, elem_size * num_elems) // In case alignment > int. 162 Prep(sz_32, s.length + 1) 169 Prep(sz_32, s.length) 185 Prep(minalign, prep_size) 208 Prep(sz_16, 0) 212 Prep(sz_32, 0) 216 Prep(sz_64, 0) [all …]
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/external/flatbuffers/lua/flatbuffers/ |
D | builder.lua | 205 function mt:Prep(size, additionalBytes) function 228 self:Prep(4, 0) 235 self:Prep(4, 0) 249 self:Prep(4, elementSize) -- Uint32 length 250 self:Prep(alignment, elementSize) 267 self:Prep(4, #s + 1) 283 self:Prep(4, l) 300 self:Prep(self.minalign, sizePrefix and 8 or 4) 320 self:Prep(flags.bytewidth, 0)
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/external/flatbuffers/python/flatbuffers/ |
D | builder.py | 308 def Prep(self, size, additionalBytes): member in Builder 341 self.Prep(N.SOffsetTFlags.bytewidth, 0) 355 self.Prep(N.UOffsetTFlags.bytewidth, 0) 374 self.Prep(N.Uint32Flags.bytewidth, elemSize*numElems) 375 self.Prep(alignment, elemSize*numElems) # In case alignment > int. 405 self.Prep(N.UOffsetTFlags.bytewidth, (len(x)+1)*N.Uint8Flags.bytewidth) 427 self.Prep(N.UOffsetTFlags.bytewidth, len(x)*N.Uint8Flags.bytewidth) 522 self.Prep(self.minalign, prepSize) 525 self.Prep(N.UOffsetTFlags.bytewidth, encode.FILE_IDENTIFIER_LENGTH) 556 self.Prep(flags.bytewidth, 0)
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/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.lua | 38 builder:Prep(8, 32) 40 builder:Prep(2, 4)
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D | Vec3.py | 33 builder.Prep(8, 32) 35 builder.Prep(2, 4)
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D | Vec3.go | 95 builder.Prep(8, 32) 97 builder.Prep(2, 4)
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D | Vec3.cs | 32 builder.Prep(8, 32); in CreateVec3() 34 builder.Prep(2, 4); in CreateVec3()
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D | Test.lua | 25 builder:Prep(2, 4)
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D | Ability.lua | 25 builder:Prep(4, 8)
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D | ArrayStruct.py | 69 builder.Prep(8, 160) 75 builder.Prep(8, 32)
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D | ArrayStruct.cs | 32 builder.Prep(8, 160); in CreateArrayStruct() 39 builder.Prep(8, 32); in CreateArrayStruct()
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D | Test.py | 22 builder.Prep(2, 4)
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D | Ability.py | 22 builder.Prep(4, 8)
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D | Test.cs | 25 builder.Prep(2, 4); in CreateTest()
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/external/libaom/libaom/test/ |
D | av1_horz_only_frame_superres_test.cc | 198 Prep(&rnd); in CorrectnessTest() 218 Prep(&rnd); in SpeedTest() 241 void Prep(ACMRandom *rnd) { in Prep() function in __anon32fe2ce60111::ConvolveHorizRSTestBase
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D | av1_convolve_scale_test.cc | 309 Prep(&rnd); in Run() 322 Prep(&rnd); in Run() 335 Prep(&rnd); in SpeedTest() 369 void Prep(ACMRandom *rnd) { in Prep() function in __anonce3848930111::ConvolveScaleTestBase
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/external/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/ |
D | StructInNestedNS.lua | 25 builder:Prep(4, 8)
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D | StructInNestedNS.py | 22 builder.Prep(4, 8)
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D | StructInNestedNS.cs | 25 builder.Prep(4, 8); in CreateStructInNestedNS()
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Vec3.lua | 28 builder:Prep(4, 12)
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/external/flatbuffers/tests/union_vector/ |
D | BookReader.cs | 20 builder.Prep(4, 4); in CreateBookReader()
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D | Rapunzel.cs | 20 builder.Prep(4, 4); in CreateRapunzel()
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/external/flatbuffers/tests/namespace_test/ |
D | namespace_test1_generated.lobster | 39 b_.Prep(4, 8)
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