Searched refs:PrintRangeMap (Results 1 – 9 of 9) sorted by relevance
/external/llvm-project/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 152 struct PrintRangeMap { struct 153 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap() function 156 friend raw_ostream &operator<< (raw_ostream &OS, const PrintRangeMap &P); 245 const HexagonBlockRanges::PrintRangeMap &P);
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D | HexagonBlockRanges.cpp | 427 << PrintRangeMap(LiveMap, TRI) << '\n'); in computeLiveMap() 489 << PrintRangeMap(DeadMap, TRI) << '\n'); in computeDeadMap() 530 const HexagonBlockRanges::PrintRangeMap &P) { in operator <<()
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D | HexagonFrameLowering.cpp | 2439 << HexagonBlockRanges::PrintRangeMap(DM, HRI)); in optimizeSpillSlots()
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 149 struct PrintRangeMap { struct 150 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap() function 153 friend raw_ostream &operator<< (raw_ostream &OS, const PrintRangeMap &P); 242 const HexagonBlockRanges::PrintRangeMap &P);
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D | HexagonBlockRanges.cpp | 427 << PrintRangeMap(LiveMap, TRI) << '\n'); in computeLiveMap() 489 << PrintRangeMap(DeadMap, TRI) << '\n'); in computeDeadMap() 530 const HexagonBlockRanges::PrintRangeMap &P) { in operator <<()
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D | HexagonFrameLowering.cpp | 2289 << HexagonBlockRanges::PrintRangeMap(DM, HRI)); in optimizeSpillSlots()
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/external/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 142 struct PrintRangeMap { struct 143 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap() argument 146 friend raw_ostream &operator<< (raw_ostream &OS, const PrintRangeMap &P); 235 const HexagonBlockRanges::PrintRangeMap &P);
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D | HexagonBlockRanges.cpp | 373 << PrintRangeMap(LiveMap, TRI) << '\n'); in computeLiveMap() 436 << PrintRangeMap(DeadMap, TRI) << '\n'); in computeDeadMap() 477 const HexagonBlockRanges::PrintRangeMap &P) { in operator <<()
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D | HexagonFrameLowering.cpp | 2092 << HexagonBlockRanges::PrintRangeMap(DM, HRI)); in optimizeSpillSlots()
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