Searched refs:RESERVED_CONSTANT_BUFFER_SLOT_DRIVER (Results 1 – 2 of 2) sorted by relevance
329 RESERVED_CONSTANT_BUFFER_SLOT_DRIVER = 1, enumerator
1643 if (slot == d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER) in invalidateConstantBuffer()3414 deviceContext->VSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyDriverUniformsForShader()3419 deviceContext->PSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyDriverUniformsForShader()3424 deviceContext->GSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyDriverUniformsForShader()3507 deviceContext->CSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyComputeUniforms()