Searched refs:RETURN_EGL_SUCCESS (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/egl/main/ |
D | eglapi.c | 132 #define RETURN_EGL_SUCCESS(disp, ret) \ macro 681 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglInitialize() 706 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglTerminate() 717 RETURN_EGL_SUCCESS(NULL, _eglGlobal.ClientExtensionString); in eglQueryString() 727 RETURN_EGL_SUCCESS(disp, _EGL_VENDOR_STRING); in eglQueryString() 729 RETURN_EGL_SUCCESS(disp, disp->VersionString); in eglQueryString() 731 RETURN_EGL_SUCCESS(disp, disp->ExtensionsString); in eglQueryString() 733 RETURN_EGL_SUCCESS(disp, disp->ClientAPIsString); in eglQueryString() 867 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglMakeCurrent() 1499 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in _eglWaitClientCommon() [all …]
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