Searched refs:ReadOnlyAttachment (Results 1 – 3 of 3) sorted by relevance
1244 mDepthStencilImage->setRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()1248 mDepthStencilImage->clearRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()1256 mDepthStencilResolveImage->setRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()1261 RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()1393 if (mDepthStencilImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment)) in finalizeDepthStencilImageLayout()1406 else if (mDepthStencilImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment)) in finalizeDepthStencilImageLayout()1433 ASSERT(!mDepthStencilResolveImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment)); in finalizeDepthStencilResolveImageLayout()1442 if (!mDepthStencilResolveImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment)) in finalizeDepthStencilResolveImageLayout()1511 ASSERT(!mDepthStencilImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment) || in finalizeDepthStencilLoadStore()1547 if (mDepthStencilImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment) && in finalizeDepthStencilLoadStore()[all …]
1398 ReadOnlyAttachment, enumerator
1590 if (image.hasRenderPassUsageFlag(vk::RenderPassUsage::ReadOnlyAttachment)) in handleDirtyTexturesImpl()5051 vk::RenderPassUsage::ReadOnlyAttachment)) in updateActiveTextures()