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Searched refs:RenderTarget11 (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.h23 class RenderTarget11 : public RenderTargetD3D
26 RenderTarget11(const d3d11::Format &formatSet);
27 ~RenderTarget11() override;
43 class TextureRenderTarget11 : public RenderTarget11
100 class SurfaceRenderTarget11 : public RenderTarget11
DFramebuffer11.cpp237 RenderTarget11 *renderTarget = nullptr; in invalidateAttachment()
314 RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget); in blitImpl()
328 RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget); in blitImpl()
353 RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget); in blitImpl()
369 RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget); in blitImpl()
425 RenderTarget11 *Framebuffer11::getFirstRenderTarget() const in getFirstRenderTarget()
DRenderTarget11.cpp199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11() function in rx::RenderTarget11
201 RenderTarget11::~RenderTarget11() {} in ~RenderTarget11()
213 : RenderTarget11(formatSet), in TextureRenderTarget11()
242 : RenderTarget11(formatSet), in TextureRenderTarget11()
324 : RenderTarget11(GetSurfaceFormatSet(depth, swapChain, renderer)), in SurfaceRenderTarget11()
DFramebuffer11.h46 const gl::AttachmentArray<RenderTarget11 *> &getCachedColorRenderTargets() const in getCachedColorRenderTargets()
50 const RenderTarget11 *getCachedDepthStencilRenderTarget() const in getCachedDepthStencilRenderTarget()
55 RenderTarget11 *getFirstRenderTarget() const;
95 RenderTargetCache<RenderTarget11> mRenderTargetCache;
DTextureStorage11.h32 class RenderTarget11; variable
355 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;
370 std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget;
480 RenderTarget11 *renderTarget11,
528 angle::Result getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const;
619 CubeFaceArray<gl::TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
624 CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget;
694 std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets;
696 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;
793 std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets;
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DBlit11.h85 RenderTarget11 *depth,
89 RenderTarget11 *depthStencil,
DClear11.h23 class RenderTarget11; variable
DRenderer11.cpp2468 RenderTarget11 *sourceRenderTarget = nullptr; in copyImageInternal()
2473 GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView(); in copyImageInternal()
2745 RenderTarget11 *destRenderTarget11 = GetAs<RenderTarget11>(destRenderTargetD3D); in copyTexture()
2968 RenderTarget11 *source11 = GetAs<RenderTarget11>(source); in createRenderTargetCopy()
2969 RenderTarget11 *dest11 = GetAs<RenderTarget11>(newRT); in createRenderTargetCopy()
3307 return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D), in createTextureStorageEGLImage()
3405 RenderTarget11 *rt11 = nullptr; in readFromAttachment()
3544 RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget); in blitRenderbufferRect()
3550 RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget); in blitRenderbufferRect()
3851 RenderTarget11 *renderTarget, in resolveMultisampledTexture()
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DClear11.cpp474 RenderTarget11 *renderTarget = nullptr; in clearFramebuffer()
568 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer()
DTextureStorage11.cpp664 RenderTarget11 *srcRT11 = GetAs<RenderTarget11>(source); in generateMipmap()
665 RenderTarget11 *dstRT11 = GetAs<RenderTarget11>(dest); in generateMipmap()
1836 RenderTarget11 *renderTarget11, in TextureStorage11_EGLImage()
1865 RenderTarget11 *renderTarget11 = nullptr; in getSubresourceIndex()
1876 RenderTarget11 *renderTarget11 = nullptr; in getResource()
2011 RenderTarget11 *renderTarget11 = nullptr; in checkForUpdatedRenderTarget()
2050 RenderTarget11 *renderTarget = nullptr; in createSRVForSampler()
2062 RenderTarget11 **outRT) const in getImageRenderTarget()
2066 *outRT = GetAs<RenderTarget11>(renderTargetD3D); in getImageRenderTarget()
DRenderer11.h41 class RenderTarget11; variable
515 RenderTarget11 *renderTarget,
DPixelTransfer11.cpp191 GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView(); in copyBufferToTexture()
Drenderer11_utils.h34 class RenderTarget11; variable
DImage11.cpp387 RenderTarget11 *rt11 = nullptr; in copyFromFramebuffer()
DBlit11.cpp1706 RenderTarget11 *depth, in resolveDepth()
1837 RenderTarget11 *depthStencil, in resolveStencil()
DStateManager11.cpp1966 RenderTarget11 *firstRT = mFramebuffer11->getFirstRenderTarget(); in syncFramebuffer()
1986 const RenderTarget11 *renderTarget = colorRTs[rtIndex]; in syncFramebuffer()
2207 RenderTarget11 *firstRT = mFramebuffer11->getFirstRenderTarget(); in updateState()
DBuffer11.cpp1762 RenderTarget11 *renderTarget = nullptr; in packPixels()
/external/angle/src/libANGLE/renderer/d3d/
DBUILD.gn169 "d3d11/RenderTarget11.cpp",
170 "d3d11/RenderTarget11.h",