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Searched refs:RenderTargetTransience (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.h33 enum class RenderTargetTransience enum
63 RenderTargetTransience transience);
132 bool isImageTransient() const { return mTransience != RenderTargetTransience::Default; } in isImageTransient()
135 return mTransience == RenderTargetTransience::EntirelyTransient; in isEntirelyTransient()
211 RenderTargetTransience mTransience;
DRenderbufferVk.cpp125 gl::LevelIndex(0), 0, 1, RenderTargetTransience::MultisampledTransient); in setStorageImpl()
130 RenderTargetTransience::Default); in setStorageImpl()
195 imageVk->getImageLayer(), 1, RenderTargetTransience::Default); in setStorageEGLImageTarget()
DSurfaceVk.cpp274 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in OffscreenSurfaceVk()
277 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in OffscreenSurfaceVk()
307 nullptr, gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in initializeImpl()
317 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in initializeImpl()
507 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in WindowSurfaceVk()
509 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in WindowSurfaceVk()
1109 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in createSwapChain()
1140 RenderTargetTransience::Default); in createSwapChain()
DRenderTargetVk.cpp47 RenderTargetTransience transience) in init()
DTextureVk.cpp2322 RenderTargetTransience transience = isMultisampledRenderToTexture in initSingleLayerRenderTargets()
2323 ? RenderTargetTransience::MultisampledTransient in initSingleLayerRenderTargets()
2324 : RenderTargetTransience::Default; in initSingleLayerRenderTargets()
2342 transience = RenderTargetTransience::EntirelyTransient; in initSingleLayerRenderTargets()
2376 getNativeImageLayer(layerIndex), layerCount, RenderTargetTransience::Default); in getMultiLayerRenderTarget()
/external/angle/src/libANGLE/renderer/vulkan/mac/
DIOSurfaceSurfaceVkMac.mm123 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);