Searched refs:RenderTargetVector (Results 1 – 3 of 3) sorted by relevance
215 using RenderTargetVector = std::vector<RenderTargetVk>; variable
527 gl::RenderToTextureImageMap<std::vector<RenderTargetVector>> mSingleLayerRenderTargets;
1508 for (RenderTargetVector &renderTargetLevels : renderTargets) in setImageHelper()2293 std::vector<RenderTargetVector> &allLevelsRenderTargets = in initSingleLayerRenderTargets()2301 RenderTargetVector &renderTargets = allLevelsRenderTargets[levelIndex.get()]; in initSingleLayerRenderTargets()2874 for (RenderTargetVector &renderTargetLevels : renderTargets) in releaseImage()