Searched refs:ResolvedMod (Results 1 – 2 of 2) sorted by relevance
3616 Module *ResolvedMod = getSubmodule(GlobalID); in ReadAST() local3620 if (ResolvedMod) { in ReadAST()3622 Conflict.Other = ResolvedMod; in ReadAST()3629 if (ResolvedMod) in ReadAST()3630 Unresolved.Mod->Imports.insert(ResolvedMod); in ReadAST()3634 if (ResolvedMod || Unresolved.IsWildcard) in ReadAST()3636 Module::ExportDecl(ResolvedMod, Unresolved.IsWildcard)); in ReadAST()
4345 Module *ResolvedMod = getSubmodule(GlobalID); in ReadAST() local4349 if (ResolvedMod) { in ReadAST()4351 Conflict.Other = ResolvedMod; in ReadAST()4358 if (ResolvedMod) in ReadAST()4359 Unresolved.Mod->Imports.insert(ResolvedMod); in ReadAST()4363 if (ResolvedMod || Unresolved.IsWildcard) in ReadAST()4365 Module::ExportDecl(ResolvedMod, Unresolved.IsWildcard)); in ReadAST()