1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "test_utils/ANGLETest.h"
8
9 using namespace angle;
10
11 namespace
12 {
13
14 class UnpackRowLengthTest : public ANGLETest
15 {
16 protected:
UnpackRowLengthTest()17 UnpackRowLengthTest()
18 {
19 setWindowWidth(128);
20 setWindowHeight(128);
21 setConfigRedBits(8);
22 setConfigGreenBits(8);
23 setConfigBlueBits(8);
24 setConfigAlphaBits(8);
25 setConfigDepthBits(24);
26
27 mProgram = 0;
28 }
29
testSetUp()30 void testSetUp() override
31 {
32 constexpr char kFS[] = R"(uniform sampler2D tex;
33 void main()
34 {
35 gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
36 })";
37
38 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS);
39 if (mProgram == 0)
40 {
41 FAIL() << "shader compilation failed.";
42 }
43 }
44
testTearDown()45 void testTearDown() override { glDeleteProgram(mProgram); }
46
testRowLength(int texSize,int rowLength)47 void testRowLength(int texSize, int rowLength)
48 {
49 glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength);
50
51 if ((getClientMajorVersion() == 3) || IsGLExtensionEnabled("GL_EXT_unpack_subimage"))
52 {
53 // Only texSize * texSize region is filled as WHITE, other parts are BLACK.
54 // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are
55 // WHITE.
56 std::vector<GLubyte> buf(rowLength * texSize * 4);
57 for (int y = 0; y < texSize; y++)
58 {
59 std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4;
60 std::fill(rowIter, rowIter + texSize * 4, static_cast<GLubyte>(255u));
61 std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, static_cast<GLubyte>(0u));
62 }
63
64 GLuint tex;
65 glGenTextures(1, &tex);
66 glBindTexture(GL_TEXTURE_2D, tex);
67
68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
69 &buf[0]);
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73
74 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
75
76 EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
77 EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255);
78
79 glDeleteTextures(1, &tex);
80 }
81 else
82 {
83 EXPECT_GL_ERROR(GL_INVALID_ENUM);
84 }
85 }
86
87 GLuint mProgram;
88 };
89
TEST_P(UnpackRowLengthTest,RowLength128)90 TEST_P(UnpackRowLengthTest, RowLength128)
91 {
92 testRowLength(128, 128);
93 }
94
TEST_P(UnpackRowLengthTest,RowLength1024)95 TEST_P(UnpackRowLengthTest, RowLength1024)
96 {
97 testRowLength(128, 1024);
98 }
99
100 // Use this to select which configurations (e.g. which renderer, which GLES major version) these
101 // tests should be run against.
102 ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(UnpackRowLengthTest);
103
104 } // namespace
105