Searched refs:SB_DUMP_STAT (Results 1 – 2 of 2) sorted by relevance
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()266 SB_DUMP_STAT( sblog << "sb: dry run: optimized bytecode is not used\n"; ); in r600_sb_bytecode_process()
780 #define SB_DUMP_STAT(a) do { if (sb_context::dump_stat) { a } } while (0) macro