Searched refs:SETUP_FLUSHED (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 306 (new_state == SETUP_FLUSHED) ? ": " : "", in set_scene_state() 307 (new_state == SETUP_FLUSHED) ? reason : ""); in set_scene_state() 309 if (new_state == SETUP_FLUSHED && setup->scene) in set_scene_state() 315 if (old_state == SETUP_FLUSHED) in set_scene_state() 327 case SETUP_FLUSHED: in set_scene_state() 350 setup->state = SETUP_FLUSHED; in set_scene_state() 361 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush() 379 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer() 1385 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() 1636 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_flush_and_restart()
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D | lp_setup_context.h | 128 SETUP_FLUSHED, /**< scene is null */ enumerator
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