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Searched refs:SHADER_REQ_INTS (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c47 #define SHADER_REQ_INTS (1ULL << 2) macro
287 { SHADER_REQ_INTS, "ARB_shader_bit_encoding" },
857 ctx->shader_req_bits |= SHADER_REQ_INTS; in add_samplers()
1066 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
1291 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_STENCIL_EXPORT); in iter_declaration()
1324 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_SAMPLE_SHADING); in iter_declaration()
1556 ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID | SHADER_REQ_INTS; in iter_declaration()
1559 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
1565 ctx->shader_req_bits |= (SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS); in iter_declaration()
1571 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); in iter_declaration()
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