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Searched refs:SHADER_REQ_LODQ (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c50 #define SHADER_REQ_LODQ (1ULL << 5) macro
290 { SHADER_REQ_LODQ, "ARB_texture_query_lod" },
2544 ctx->shader_req_bits |= SHADER_REQ_LODQ; in translate_tex()
5483 if (ctx->shader_req_bits & SHADER_REQ_LODQ) in emit_header()