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Searched refs:SHADER_REQ_SEPERATE_SHADER_OBJECTS (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c70 #define SHADER_REQ_SEPERATE_SHADER_OBJECTS (1ULL << 25) macro
4790 ctx->shader_req_bits |= SHADER_REQ_SEPERATE_SHADER_OBJECTS; in handle_io_arrays()
5509 if (ctx->shader_req_bits & SHADER_REQ_SEPERATE_SHADER_OBJECTS) in emit_header()