Searched refs:SIZE_OF_UINT_IN_SHADER (Results 1 – 2 of 2) sorted by relevance
60 SIZE_OF_UINT_IN_SHADER = 4u, enumerator125 const deUint32 numInvocations = m_bufferSizeInBytes / SIZE_OF_UINT_IN_SHADER; in initPrograms()139 << " if ( index < " << m_bufferSizeInBytes / SIZE_OF_UINT_IN_SHADER << "u )\n" in initPrograms()341 deUint32 numInvocationsLeft = m_bufferSizeInBytes / SIZE_OF_UINT_IN_SHADER; in iterate()419 const deUint32 fullBlockSizeInBytes = MODULO_DIVISOR * SIZE_OF_UINT_IN_SHADER; in iterate()
60 SIZE_OF_UINT_IN_SHADER = 4u, enumerator101 const deUint32 iterationsCount = m_bufferSize / SIZE_OF_UINT_IN_SHADER; in initPrograms()