Searched refs:SI_NUM_SAMPLERS (Results 1 – 4 of 4) sorted by relevance
36 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ macro
414 return SI_NUM_SAMPLERS; in si_get_shader_param()
683 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];684 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
2546 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS; in si_init_all_descriptors()2592 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++) in si_init_all_descriptors()