Searched refs:STATE_LOCKED (Results 1 – 2 of 2) sorted by relevance
93 bool gotLock = (mState == STATE_LOCKED) || (mGlitchCount > 0); in analyze()177 mState = STATE_LOCKED; in processInputFrame()188 case STATE_LOCKED: { in processInputFrame()277 mState = STATE_LOCKED; in onGlitchEnd()321 STATE_LOCKED, // locked on the sine wave, looking for glitches enumerator
41 final static int STATE_LOCKED = 4; field in GlitchActivity73 case STATE_LOCKED: in stateToString()131 int lockedFrames = getStateFrameCount(STATE_LOCKED); in run()