Searched refs:S_028B54_ES_EN (Results 1 – 4 of 4) sorted by relevance
3850 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) | S_028B54_GS_EN(1); in si_build_vgt_shader_config()3852 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS); in si_build_vgt_shader_config()3856 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | S_028B54_GS_EN(1); in si_build_vgt_shader_config()3858 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL); in si_build_vgt_shader_config()
4917 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) | in radv_pipeline_generate_vgt_shader_config()4920 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS); in radv_pipeline_generate_vgt_shader_config()4924 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | in radv_pipeline_generate_vgt_shader_config()4927 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL); in radv_pipeline_generate_vgt_shader_config()
2310 #define S_028B54_ES_EN(x) (((unsigned)(x) & 0x3) << 3) macro
2590 v |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL); in evergreen_emit_shader_stages()2657 v |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS); in evergreen_emit_shader_stages()