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Searched refs:ShaderData (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11Helper_autogen.inc926 ShaderData(g_PS_PassthroughRGBA2D),
931 ShaderData(g_PS_PassthroughRGBA2D),
936 ShaderData(g_PS_PassthroughRGB2D),
941 ShaderData(g_PS_PassthroughRG2D),
946 ShaderData(g_PS_PassthroughR2D),
951 ShaderData(g_PS_PassthroughA2D),
956 ShaderData(g_PS_PassthroughLum2D),
961 ShaderData(g_PS_PassthroughLumAlpha2D),
966 ShaderData(g_PS_PassthroughRGBA2DUI),
971 ShaderData(g_PS_PassthroughRGBA2DI),
[all …]
DPixelTransfer11.cpp103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
DResourceManager11.h48 using ShaderData = WrappedArray<uint8_t>; variable
54 OP(NAME, ComputeShader, ID3D11ComputeShader, ShaderData, void) \
58 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
60 OP(NAME, InputLayout, ID3D11InputLayout, InputElementArray, const ShaderData) \
61 OP(NAME, PixelShader, ID3D11PixelShader, ShaderData, void) \
73 OP(NAME, VertexShader, ID3D11VertexShader, ShaderData, void)
DResourceManager11.cpp127 const ShaderData *desc, in CreateResource()
151 const ShaderData *desc, in CreateResource()
169 const ShaderData *initData, in CreateResource()
177 const ShaderData *desc, in CreateResource()
249 const ShaderData *desc, in CreateResource()
DBlit11.cpp1338 const ShaderData &shaderData, in addBlitShaderToMap()
1358 const ShaderData &shaderData, in addSwizzleShaderToMap()
1637 ShaderData(g_PS_SwizzleF2D), in getSwizzleShader()
1642 ShaderData(g_PS_SwizzleUI2D), in getSwizzleShader()
1647 ShaderData(g_PS_SwizzleI2D), in getSwizzleShader()
1652 ShaderData(g_PS_SwizzleF2DArray), in getSwizzleShader()
1657 ShaderData(g_PS_SwizzleUI2DArray), in getSwizzleShader()
1662 ShaderData(g_PS_SwizzleI2DArray), in getSwizzleShader()
1667 ShaderData(g_PS_SwizzleF3D), in getSwizzleShader()
1672 ShaderData(g_PS_SwizzleUI3D), in getSwizzleShader()
[all …]
DBlit11.h231 const ShaderData &shaderData,
252 const ShaderData &shaderData,
Drenderer11_utils.h273 ShaderData mByteCode;
291 ShaderData mByteCode;
DSwapChain11.cpp728 ShaderData vertexShaderData(g_VS_Passthrough2D); in initPassThroughResources()
739 ShaderData pixelShaderData(g_PS_PassthroughRGBA2D); in initPassThroughResources()
747 ShaderData pixelShaderData(g_PS_ResolveColor2D); in initPassThroughResources()
753 ShaderData pixelShaderData(g_PS_PassthroughRGBA2DMS); in initPassThroughResources()
Drenderer11_utils.cpp2337 const ShaderData &desc,
2343 const ShaderData &desc,
2350 const ShaderData *initData,
2354 const ShaderData &desc,
2359 const ShaderData &desc,
DInputLayoutCache.cpp299 ShaderData vertexShaderData(shader11->getFunction(), shader11->getLength()); in createInputLayout()
DClear11.cpp159 ShaderData vertexShader(g_VS_Clear_FL9); in getShadersAndLayout()
DRenderer11.cpp2986 ShaderData shaderData(function, length); in loadExecutable()
/external/llvm-project/llvm/test/CodeGen/AMDGPU/
Ddbg-value-ends-sched-region.mir20 …!6 = !{!"ShaderData", !7, i64 0, !7, i64 16, !7, i64 32, !7, i64 48, !9, i64 64, !9, i64 68, !9, i…