Searched refs:ShaderData (Results 1 – 13 of 13) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11Helper_autogen.inc | 926 ShaderData(g_PS_PassthroughRGBA2D), 931 ShaderData(g_PS_PassthroughRGBA2D), 936 ShaderData(g_PS_PassthroughRGB2D), 941 ShaderData(g_PS_PassthroughRG2D), 946 ShaderData(g_PS_PassthroughR2D), 951 ShaderData(g_PS_PassthroughA2D), 956 ShaderData(g_PS_PassthroughLum2D), 961 ShaderData(g_PS_PassthroughLumAlpha2D), 966 ShaderData(g_PS_PassthroughRGBA2DUI), 971 ShaderData(g_PS_PassthroughRGBA2DI), [all …]
|
D | PixelTransfer11.cpp | 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
|
D | ResourceManager11.h | 48 using ShaderData = WrappedArray<uint8_t>; variable 54 OP(NAME, ComputeShader, ID3D11ComputeShader, ShaderData, void) \ 58 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \ 60 OP(NAME, InputLayout, ID3D11InputLayout, InputElementArray, const ShaderData) \ 61 OP(NAME, PixelShader, ID3D11PixelShader, ShaderData, void) \ 73 OP(NAME, VertexShader, ID3D11VertexShader, ShaderData, void)
|
D | ResourceManager11.cpp | 127 const ShaderData *desc, in CreateResource() 151 const ShaderData *desc, in CreateResource() 169 const ShaderData *initData, in CreateResource() 177 const ShaderData *desc, in CreateResource() 249 const ShaderData *desc, in CreateResource()
|
D | Blit11.cpp | 1338 const ShaderData &shaderData, in addBlitShaderToMap() 1358 const ShaderData &shaderData, in addSwizzleShaderToMap() 1637 ShaderData(g_PS_SwizzleF2D), in getSwizzleShader() 1642 ShaderData(g_PS_SwizzleUI2D), in getSwizzleShader() 1647 ShaderData(g_PS_SwizzleI2D), in getSwizzleShader() 1652 ShaderData(g_PS_SwizzleF2DArray), in getSwizzleShader() 1657 ShaderData(g_PS_SwizzleUI2DArray), in getSwizzleShader() 1662 ShaderData(g_PS_SwizzleI2DArray), in getSwizzleShader() 1667 ShaderData(g_PS_SwizzleF3D), in getSwizzleShader() 1672 ShaderData(g_PS_SwizzleUI3D), in getSwizzleShader() [all …]
|
D | Blit11.h | 231 const ShaderData &shaderData, 252 const ShaderData &shaderData,
|
D | renderer11_utils.h | 273 ShaderData mByteCode; 291 ShaderData mByteCode;
|
D | SwapChain11.cpp | 728 ShaderData vertexShaderData(g_VS_Passthrough2D); in initPassThroughResources() 739 ShaderData pixelShaderData(g_PS_PassthroughRGBA2D); in initPassThroughResources() 747 ShaderData pixelShaderData(g_PS_ResolveColor2D); in initPassThroughResources() 753 ShaderData pixelShaderData(g_PS_PassthroughRGBA2DMS); in initPassThroughResources()
|
D | renderer11_utils.cpp | 2337 const ShaderData &desc, 2343 const ShaderData &desc, 2350 const ShaderData *initData, 2354 const ShaderData &desc, 2359 const ShaderData &desc,
|
D | InputLayoutCache.cpp | 299 ShaderData vertexShaderData(shader11->getFunction(), shader11->getLength()); in createInputLayout()
|
D | Clear11.cpp | 159 ShaderData vertexShader(g_VS_Clear_FL9); in getShadersAndLayout()
|
D | Renderer11.cpp | 2986 ShaderData shaderData(function, length); in loadExecutable()
|
/external/llvm-project/llvm/test/CodeGen/AMDGPU/ |
D | dbg-value-ends-sched-region.mir | 20 …!6 = !{!"ShaderData", !7, i64 0, !7, i64 16, !7, i64 32, !7, i64 48, !9, i64 64, !9, i64 68, !9, i…
|