Searched refs:ShadowVecSize (Results 1 – 3 of 3) sorted by relevance
1215 const unsigned ShadowVecSize = 128 / DFS.ShadowWidth; in storeShadow() local1217 if (Size >= ShadowVecSize) { in storeShadow()1218 VectorType *ShadowVecTy = VectorType::get(DFS.ShadowTy, ShadowVecSize); in storeShadow()1220 for (unsigned i = 0; i != ShadowVecSize; ++i) { in storeShadow()1230 Size -= ShadowVecSize; in storeShadow()1232 } while (Size >= ShadowVecSize); in storeShadow()1233 Offset *= ShadowVecSize; in storeShadow()
1500 const unsigned ShadowVecSize = 128 / DFS.ShadowWidthBits; in storeShadow() local1502 if (Size >= ShadowVecSize) { in storeShadow()1504 FixedVectorType::get(DFS.PrimitiveShadowTy, ShadowVecSize); in storeShadow()1506 for (unsigned i = 0; i != ShadowVecSize; ++i) { in storeShadow()1516 Size -= ShadowVecSize; in storeShadow()1518 } while (Size >= ShadowVecSize); in storeShadow()1519 Offset *= ShadowVecSize; in storeShadow()
1354 const unsigned ShadowVecSize = 128 / DFS.ShadowWidth; in storeShadow() local1356 if (Size >= ShadowVecSize) { in storeShadow()1357 VectorType *ShadowVecTy = VectorType::get(DFS.ShadowTy, ShadowVecSize); in storeShadow()1359 for (unsigned i = 0; i != ShadowVecSize; ++i) { in storeShadow()1369 Size -= ShadowVecSize; in storeShadow()1371 } while (Size >= ShadowVecSize); in storeShadow()1372 Offset *= ShadowVecSize; in storeShadow()