Home
last modified time | relevance | path

Searched refs:SkRuntimeShaderBuilder (Results 1 – 13 of 13) sorted by relevance

/external/skia/modules/androidkit/src/
DRuntimeShaderBuilder.cpp46 return reinterpret_cast<jlong>(new SkRuntimeShaderBuilder(std::move(eff))); in Create()
50 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in Release()
56 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in SetUniform()
62 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in MakeShader()
/external/skia/gm/
Druntimeshader.cpp70 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
157 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
205 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
249 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
305 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
360 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
416 SkRuntimeShaderBuilder builder(fEffect); in drawSuperRRect()
556 SkRuntimeShaderBuilder builder(SkRuntimeEffect::MakeForShader(SkString(scale)).effect);
Druntimeintrinsics.cpp123 SkRuntimeShaderBuilder builder(effect); in plot()
348 SkRuntimeShaderBuilder builder(effect); in plot_matrix_comp_mult()
385 SkRuntimeShaderBuilder builder(effect); in plot_matrix_inverse()
Druntimeeffectimage.cpp54 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
/external/skia/include/effects/
DSkRuntimeEffect.h385 class SK_API SkRuntimeShaderBuilder : public SkRuntimeEffectBuilder<sk_sp<SkShader>> {
387 explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>);
390 SkRuntimeShaderBuilder(const SkRuntimeShaderBuilder&) = default;
391 ~SkRuntimeShaderBuilder();
/external/skia/tests/
DSkDSLRuntimeEffectTest.cpp45 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) { in uniform()
48 SkRuntimeShaderBuilder::BuilderChild child(const char* name) { in child()
102 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
DSkRuntimeEffectTest.cpp270 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) { in uniform()
273 SkRuntimeShaderBuilder::BuilderChild child(const char* name) { in child()
325 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
449 SkRuntimeShaderBuilder b(std::move(effect)); in DEF_TEST()
467 SkRuntimeShaderBuilder b(std::move(effect)); in DEF_TEST()
DSkSLTest.cpp31 static void set_uniform(SkRuntimeShaderBuilder* builder, const char* name, const T& value) { in set_uniform()
32 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name); in set_uniform()
57 SkRuntimeShaderBuilder builder(result.effect); in test_one_permutation()
/external/skia/src/core/
DSkRuntimeEffect.cpp1022 SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) in SkRuntimeShaderBuilder() function in SkRuntimeShaderBuilder
1025 SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default;
1027 sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext, in makeImage()
1040 sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix, bool isOpaque) { in makeShader()
/external/skia/modules/skottie/src/effects/
DFractalNoiseEffect.cpp283 SkRuntimeShaderBuilder builder(this->getEffect()); in buildEffectShader()
DSphereEffect.cpp195 SkRuntimeShaderBuilder builder(has_fancy_light in buildEffectShader()
DDisplacementMapEffect.cpp205 SkRuntimeShaderBuilder builder(displacement_effect_singleton()); in buildEffectShader()
/external/skia/samplecode/
DSample3D.cpp421 SkRuntimeShaderBuilder builder(fEffect); in drawContent()