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Searched refs:SkSLToSPIRV (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnGpu.h104 SkSL::String SkSLToSPIRV(const char* shaderString, SkSL::ProgramKind, bool flipY,
DGrDawnGpu.cpp699 this->SkSLToSPIRV(vs, SkSL::ProgramKind::kVertex, false, 0, nullptr); in onRegenerateMipMapLevels()
709 this->SkSLToSPIRV(fs, SkSL::ProgramKind::kFragment, false, 0, nullptr); in onRegenerateMipMapLevels()
918 SkSL::String GrDawnGpu::SkSLToSPIRV(const char* shaderString, SkSL::ProgramKind kind, bool flipY, in SkSLToSPIRV() function in GrDawnGpu
DGrDawnProgramBuilder.cpp441 SkSL::String spirvSource = fGpu->SkSLToSPIRV(source.c_str(), kind, flipY, in createShaderModule()