Searched refs:SortingObjects (Results 1 – 3 of 3) sorted by relevance
2864 std::vector<X86FrameSortingObject> SortingObjects(MFI->getObjectIndexEnd()); in orderFrameObjects() local2869 SortingObjects[Obj].IsValid = true; in orderFrameObjects()2870 SortingObjects[Obj].ObjectIndex = Obj; in orderFrameObjects()2871 SortingObjects[Obj].ObjectAlignment = MFI->getObjectAlignment(Obj); in orderFrameObjects()2876 SortingObjects[Obj].ObjectSize = 4; in orderFrameObjects()2878 SortingObjects[Obj].ObjectSize = ObjectSize; in orderFrameObjects()2894 SortingObjects[Index].IsValid) in orderFrameObjects()2895 SortingObjects[Index].ObjectNumUses++; in orderFrameObjects()2902 std::stable_sort(SortingObjects.begin(), SortingObjects.end(), in orderFrameObjects()2911 for (auto &Obj : SortingObjects) { in orderFrameObjects()
3095 std::vector<X86FrameSortingObject> SortingObjects(MFI.getObjectIndexEnd()); in orderFrameObjects() local3100 SortingObjects[Obj].IsValid = true; in orderFrameObjects()3101 SortingObjects[Obj].ObjectIndex = Obj; in orderFrameObjects()3102 SortingObjects[Obj].ObjectAlignment = MFI.getObjectAlignment(Obj); in orderFrameObjects()3107 SortingObjects[Obj].ObjectSize = 4; in orderFrameObjects()3109 SortingObjects[Obj].ObjectSize = ObjectSize; in orderFrameObjects()3125 SortingObjects[Index].IsValid) in orderFrameObjects()3126 SortingObjects[Index].ObjectNumUses++; in orderFrameObjects()3133 llvm::stable_sort(SortingObjects, X86FrameSortingComparator()); in orderFrameObjects()3141 for (auto &Obj : SortingObjects) { in orderFrameObjects()
3437 std::vector<X86FrameSortingObject> SortingObjects(MFI.getObjectIndexEnd()); in orderFrameObjects() local3442 SortingObjects[Obj].IsValid = true; in orderFrameObjects()3443 SortingObjects[Obj].ObjectIndex = Obj; in orderFrameObjects()3444 SortingObjects[Obj].ObjectAlignment = MFI.getObjectAlign(Obj); in orderFrameObjects()3449 SortingObjects[Obj].ObjectSize = 4; in orderFrameObjects()3451 SortingObjects[Obj].ObjectSize = ObjectSize; in orderFrameObjects()3467 SortingObjects[Index].IsValid) in orderFrameObjects()3468 SortingObjects[Index].ObjectNumUses++; in orderFrameObjects()3475 llvm::stable_sort(SortingObjects, X86FrameSortingComparator()); in orderFrameObjects()3483 for (auto &Obj : SortingObjects) { in orderFrameObjects()