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Searched refs:SoundSystemAAudio (Results 1 – 3 of 3) sorted by relevance

/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
Dsound_system_aaudio.h26 class SoundSystemAAudio : public SoundSystem {
29 SoundSystemAAudio();
31 explicit SoundSystemAAudio(const TestContext *testCtx);
32 SoundSystemAAudio(const SoundSystemAAudio&) = delete;
33 SoundSystemAAudio& operator=(const SoundSystemAAudio&) = delete;
34 virtual ~SoundSystemAAudio();
Dsound_system_aaudio.cpp422 struct SoundSystemAAudio::Impl {
438 SoundSystemAAudio::SoundSystemAAudio() in SoundSystemAAudio() function in SoundSystemAAudio
442 SoundSystemAAudio::SoundSystemAAudio(const TestContext *testCtx) in SoundSystemAAudio() function in SoundSystemAAudio
446 SoundSystemAAudio::~SoundSystemAAudio() { in ~SoundSystemAAudio()
450 bool SoundSystemAAudio::probeDefaultSettings(PerformanceMode performanceMode, int *samplingRate, in probeDefaultSettings()
458 bool SoundSystemAAudio::init(WriteCallback callback) { in init()
470 bool SoundSystemAAudio::drainInput() { in drainInput()
475 ssize_t SoundSystemAAudio::readAudio(AudioBufferView<sample_t> buffer) { in readAudio()
480 void SoundSystemAAudio::shutdown() { in shutdown()
Dloopback2.cpp38 SoundSystemAAudio ss; in lb2ComputeDefaultSettings()
72 lbData->soundSys.reset(new SoundSystemAAudio(lbData->testContext.get())); in lb2Init()