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Searched refs:SpillPoint (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceRegAlloc.cpp407 InstList::iterator SpillPoint = Insts.end(); in addSpillFill() local
411 I != E && (SpillPoint == E || FillPoint == E); ++I) { in addSpillFill()
413 SpillPoint = I; in addSpillFill()
416 if (SpillPoint != E) { in addSpillFill()
430 assert(SpillPoint != Insts.end()); in addSpillFill()
441 Target->lowerInst(Node, SpillPoint, InstFakeDef::create(Func, Preg)); in addSpillFill()
442 Target->lowerInst(Node, SpillPoint, InstAssign::create(Func, SpillLoc, Preg)); in addSpillFill()