1 /*
2  *  Copyright 2012 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "rtc_base/third_party/sigslot/sigslot.h"
12 
13 #include "rtc_base/sigslot_repeater.h"
14 #include "test/gtest.h"
15 
16 // This function, when passed a has_slots or signalx, will break the build if
17 // its threading requirement is not single threaded
TemplateIsST(const sigslot::single_threaded * p)18 static bool TemplateIsST(const sigslot::single_threaded* p) {
19   return true;
20 }
21 // This function, when passed a has_slots or signalx, will break the build if
22 // its threading requirement is not multi threaded
TemplateIsMT(const sigslot::multi_threaded_local * p)23 static bool TemplateIsMT(const sigslot::multi_threaded_local* p) {
24   return true;
25 }
26 
27 class SigslotDefault : public ::testing::Test, public sigslot::has_slots<> {
28  protected:
29   sigslot::signal0<> signal_;
30 };
31 
32 template <class slot_policy = sigslot::single_threaded,
33           class signal_policy = sigslot::single_threaded>
34 class SigslotReceiver : public sigslot::has_slots<slot_policy> {
35  public:
SigslotReceiver()36   SigslotReceiver() : signal_(nullptr), signal_count_(0) {}
~SigslotReceiver()37   ~SigslotReceiver() {}
38 
39   // Provide copy constructor so that tests can exercise the has_slots copy
40   // constructor.
41   SigslotReceiver(const SigslotReceiver&) = default;
42 
Connect(sigslot::signal0<signal_policy> * signal)43   void Connect(sigslot::signal0<signal_policy>* signal) {
44     if (!signal)
45       return;
46     Disconnect();
47     signal_ = signal;
48     signal->connect(this,
49                     &SigslotReceiver<slot_policy, signal_policy>::OnSignal);
50   }
Disconnect()51   void Disconnect() {
52     if (!signal_)
53       return;
54     signal_->disconnect(this);
55     signal_ = nullptr;
56   }
OnSignal()57   void OnSignal() { ++signal_count_; }
signal_count()58   int signal_count() { return signal_count_; }
59 
60  private:
61   sigslot::signal0<signal_policy>* signal_;
62   int signal_count_;
63 };
64 
65 template <class slot_policy = sigslot::single_threaded,
66           class mt_signal_policy = sigslot::multi_threaded_local>
67 class SigslotSlotTest : public ::testing::Test {
68  protected:
SigslotSlotTest()69   SigslotSlotTest() {
70     mt_signal_policy mt_policy;
71     TemplateIsMT(&mt_policy);
72   }
73 
SetUp()74   virtual void SetUp() { Connect(); }
TearDown()75   virtual void TearDown() { Disconnect(); }
76 
Disconnect()77   void Disconnect() {
78     st_receiver_.Disconnect();
79     mt_receiver_.Disconnect();
80   }
81 
Connect()82   void Connect() {
83     st_receiver_.Connect(&SignalSTLoopback);
84     mt_receiver_.Connect(&SignalMTLoopback);
85   }
86 
st_loop_back_count()87   int st_loop_back_count() { return st_receiver_.signal_count(); }
mt_loop_back_count()88   int mt_loop_back_count() { return mt_receiver_.signal_count(); }
89 
90   sigslot::signal0<> SignalSTLoopback;
91   SigslotReceiver<slot_policy, sigslot::single_threaded> st_receiver_;
92   sigslot::signal0<mt_signal_policy> SignalMTLoopback;
93   SigslotReceiver<slot_policy, mt_signal_policy> mt_receiver_;
94 };
95 
96 typedef SigslotSlotTest<> SigslotSTSlotTest;
97 typedef SigslotSlotTest<sigslot::multi_threaded_local,
98                         sigslot::multi_threaded_local>
99     SigslotMTSlotTest;
100 
101 class multi_threaded_local_fake : public sigslot::multi_threaded_local {
102  public:
multi_threaded_local_fake()103   multi_threaded_local_fake() : lock_count_(0), unlock_count_(0) {}
104 
lock()105   void lock() { ++lock_count_; }
unlock()106   void unlock() { ++unlock_count_; }
107 
lock_count()108   int lock_count() { return lock_count_; }
109 
InCriticalSection()110   bool InCriticalSection() { return lock_count_ != unlock_count_; }
111 
112  protected:
113   int lock_count_;
114   int unlock_count_;
115 };
116 
117 typedef SigslotSlotTest<multi_threaded_local_fake, multi_threaded_local_fake>
118     SigslotMTLockBase;
119 
120 class SigslotMTLockTest : public SigslotMTLockBase {
121  protected:
SigslotMTLockTest()122   SigslotMTLockTest() {}
123 
SetUp()124   void SetUp() override {
125     EXPECT_EQ(0, SlotLockCount());
126     SigslotMTLockBase::SetUp();
127     // Connects to two signals (ST and MT). However,
128     // SlotLockCount() only gets the count for the
129     // MT signal (there are two separate SigslotReceiver which
130     // keep track of their own count).
131     EXPECT_EQ(1, SlotLockCount());
132   }
TearDown()133   void TearDown() override {
134     const int previous_lock_count = SlotLockCount();
135     SigslotMTLockBase::TearDown();
136     // Disconnects from two signals. Note analogous to SetUp().
137     EXPECT_EQ(previous_lock_count + 1, SlotLockCount());
138   }
139 
SlotLockCount()140   int SlotLockCount() { return mt_receiver_.lock_count(); }
Signal()141   void Signal() { SignalMTLoopback(); }
SignalLockCount()142   int SignalLockCount() { return SignalMTLoopback.lock_count(); }
signal_count()143   int signal_count() { return mt_loop_back_count(); }
InCriticalSection()144   bool InCriticalSection() { return SignalMTLoopback.InCriticalSection(); }
145 };
146 
147 // This test will always succeed. However, if the default template instantiation
148 // changes from single threaded to multi threaded it will break the build here.
TEST_F(SigslotDefault,DefaultIsST)149 TEST_F(SigslotDefault, DefaultIsST) {
150   EXPECT_TRUE(TemplateIsST(this));
151   EXPECT_TRUE(TemplateIsST(&signal_));
152 }
153 
154 // ST slot, ST signal
TEST_F(SigslotSTSlotTest,STLoopbackTest)155 TEST_F(SigslotSTSlotTest, STLoopbackTest) {
156   SignalSTLoopback();
157   EXPECT_EQ(1, st_loop_back_count());
158   EXPECT_EQ(0, mt_loop_back_count());
159 }
160 
161 // ST slot, MT signal
TEST_F(SigslotSTSlotTest,MTLoopbackTest)162 TEST_F(SigslotSTSlotTest, MTLoopbackTest) {
163   SignalMTLoopback();
164   EXPECT_EQ(1, mt_loop_back_count());
165   EXPECT_EQ(0, st_loop_back_count());
166 }
167 
168 // ST slot, both ST and MT (separate) signal
TEST_F(SigslotSTSlotTest,AllLoopbackTest)169 TEST_F(SigslotSTSlotTest, AllLoopbackTest) {
170   SignalSTLoopback();
171   SignalMTLoopback();
172   EXPECT_EQ(1, mt_loop_back_count());
173   EXPECT_EQ(1, st_loop_back_count());
174 }
175 
TEST_F(SigslotSTSlotTest,Reconnect)176 TEST_F(SigslotSTSlotTest, Reconnect) {
177   SignalSTLoopback();
178   SignalMTLoopback();
179   EXPECT_EQ(1, mt_loop_back_count());
180   EXPECT_EQ(1, st_loop_back_count());
181   Disconnect();
182   SignalSTLoopback();
183   SignalMTLoopback();
184   EXPECT_EQ(1, mt_loop_back_count());
185   EXPECT_EQ(1, st_loop_back_count());
186   Connect();
187   SignalSTLoopback();
188   SignalMTLoopback();
189   EXPECT_EQ(2, mt_loop_back_count());
190   EXPECT_EQ(2, st_loop_back_count());
191 }
192 
193 // MT slot, ST signal
TEST_F(SigslotMTSlotTest,STLoopbackTest)194 TEST_F(SigslotMTSlotTest, STLoopbackTest) {
195   SignalSTLoopback();
196   EXPECT_EQ(1, st_loop_back_count());
197   EXPECT_EQ(0, mt_loop_back_count());
198 }
199 
200 // MT slot, MT signal
TEST_F(SigslotMTSlotTest,MTLoopbackTest)201 TEST_F(SigslotMTSlotTest, MTLoopbackTest) {
202   SignalMTLoopback();
203   EXPECT_EQ(1, mt_loop_back_count());
204   EXPECT_EQ(0, st_loop_back_count());
205 }
206 
207 // MT slot, both ST and MT (separate) signal
TEST_F(SigslotMTSlotTest,AllLoopbackTest)208 TEST_F(SigslotMTSlotTest, AllLoopbackTest) {
209   SignalMTLoopback();
210   SignalSTLoopback();
211   EXPECT_EQ(1, st_loop_back_count());
212   EXPECT_EQ(1, mt_loop_back_count());
213 }
214 
215 // Test that locks are acquired and released correctly.
TEST_F(SigslotMTLockTest,LockSanity)216 TEST_F(SigslotMTLockTest, LockSanity) {
217   const int lock_count = SignalLockCount();
218   Signal();
219   EXPECT_FALSE(InCriticalSection());
220   EXPECT_EQ(lock_count + 1, SignalLockCount());
221   EXPECT_EQ(1, signal_count());
222 }
223 
224 // Destroy signal and slot in different orders.
TEST(SigslotDestructionOrder,SignalFirst)225 TEST(SigslotDestructionOrder, SignalFirst) {
226   sigslot::signal0<>* signal = new sigslot::signal0<>;
227   SigslotReceiver<>* receiver = new SigslotReceiver<>();
228   receiver->Connect(signal);
229   (*signal)();
230   EXPECT_EQ(1, receiver->signal_count());
231   delete signal;
232   delete receiver;
233 }
234 
TEST(SigslotDestructionOrder,SlotFirst)235 TEST(SigslotDestructionOrder, SlotFirst) {
236   sigslot::signal0<>* signal = new sigslot::signal0<>;
237   SigslotReceiver<>* receiver = new SigslotReceiver<>();
238   receiver->Connect(signal);
239   (*signal)();
240   EXPECT_EQ(1, receiver->signal_count());
241 
242   delete receiver;
243   (*signal)();
244   delete signal;
245 }
246 
247 // Test that if a signal is copied, its slot connections are copied as well.
TEST(SigslotTest,CopyConnectedSignal)248 TEST(SigslotTest, CopyConnectedSignal) {
249   sigslot::signal<> signal;
250   SigslotReceiver<> receiver;
251   receiver.Connect(&signal);
252 
253   // Fire the copied signal, expecting the receiver to be notified.
254   sigslot::signal<> copied_signal(signal);
255   copied_signal();
256   EXPECT_EQ(1, receiver.signal_count());
257 }
258 
259 // Test that if a slot is copied, its signal connections are copied as well.
TEST(SigslotTest,CopyConnectedSlot)260 TEST(SigslotTest, CopyConnectedSlot) {
261   sigslot::signal<> signal;
262   SigslotReceiver<> receiver;
263   receiver.Connect(&signal);
264 
265   // Fire the signal after copying the receiver, expecting the copied receiver
266   // to be notified.
267   SigslotReceiver<> copied_receiver(receiver);
268   signal();
269   EXPECT_EQ(1, copied_receiver.signal_count());
270 }
271 
272 // Just used for the test below.
273 class Disconnector : public sigslot::has_slots<> {
274  public:
Disconnector(SigslotReceiver<> * receiver1,SigslotReceiver<> * receiver2)275   Disconnector(SigslotReceiver<>* receiver1, SigslotReceiver<>* receiver2)
276       : receiver1_(receiver1), receiver2_(receiver2) {}
277 
Connect(sigslot::signal<> * signal)278   void Connect(sigslot::signal<>* signal) {
279     signal_ = signal;
280     signal->connect(this, &Disconnector::Disconnect);
281   }
282 
283  private:
Disconnect()284   void Disconnect() {
285     receiver1_->Disconnect();
286     receiver2_->Disconnect();
287     signal_->disconnect(this);
288   }
289 
290   sigslot::signal<>* signal_;
291   SigslotReceiver<>* receiver1_;
292   SigslotReceiver<>* receiver2_;
293 };
294 
295 // Test that things work as expected if a signal is disconnected from a slot
296 // while it's firing.
TEST(SigslotTest,DisconnectFromSignalWhileFiring)297 TEST(SigslotTest, DisconnectFromSignalWhileFiring) {
298   sigslot::signal<> signal;
299   SigslotReceiver<> receiver1;
300   SigslotReceiver<> receiver2;
301   SigslotReceiver<> receiver3;
302   Disconnector disconnector(&receiver1, &receiver2);
303 
304   // From this ordering, receiver1 should receive the signal, then the
305   // disconnector will be invoked, causing receiver2 to be disconnected before
306   // it receives the signal. And receiver3 should also receive the signal,
307   // since it was never disconnected.
308   receiver1.Connect(&signal);
309   disconnector.Connect(&signal);
310   receiver2.Connect(&signal);
311   receiver3.Connect(&signal);
312   signal();
313 
314   EXPECT_EQ(1, receiver1.signal_count());
315   EXPECT_EQ(0, receiver2.signal_count());
316   EXPECT_EQ(1, receiver3.signal_count());
317 }
318 
319 // Uses disconnect_all instead of disconnect.
320 class Disconnector2 : public sigslot::has_slots<> {
321  public:
Connect(sigslot::signal<> * signal)322   void Connect(sigslot::signal<>* signal) {
323     signal_ = signal;
324     signal->connect(this, &Disconnector2::Disconnect);
325   }
326 
327  private:
Disconnect()328   void Disconnect() { signal_->disconnect_all(); }
329 
330   sigslot::signal<>* signal_;
331 };
332 
333 // Test that things work as expected if a signal is disconnected from a slot
334 // while it's firing using disconnect_all.
TEST(SigslotTest,CallDisconnectAllWhileSignalFiring)335 TEST(SigslotTest, CallDisconnectAllWhileSignalFiring) {
336   sigslot::signal<> signal;
337   SigslotReceiver<> receiver1;
338   SigslotReceiver<> receiver2;
339   Disconnector2 disconnector;
340 
341   // From this ordering, receiver1 should receive the signal, then the
342   // disconnector will be invoked, causing receiver2 to be disconnected before
343   // it receives the signal.
344   receiver1.Connect(&signal);
345   disconnector.Connect(&signal);
346   receiver2.Connect(&signal);
347   signal();
348 
349   EXPECT_EQ(1, receiver1.signal_count());
350   EXPECT_EQ(0, receiver2.signal_count());
351 }
352 
353 // Basic test that a sigslot repeater works.
TEST(SigslotRepeaterTest,RepeatsSignalsAfterRepeatCalled)354 TEST(SigslotRepeaterTest, RepeatsSignalsAfterRepeatCalled) {
355   sigslot::signal<> signal;
356   sigslot::repeater<> repeater;
357   repeater.repeat(signal);
358   // Note that receiver is connected to the repeater, not directly to the
359   // source signal.
360   SigslotReceiver<> receiver;
361   receiver.Connect(&repeater);
362   // The repeater should repeat the signal, causing the receiver to see it.
363   signal();
364   EXPECT_EQ(1, receiver.signal_count());
365   // Repeat another signal for good measure.
366   signal();
367   EXPECT_EQ(2, receiver.signal_count());
368 }
369 
370 // After calling "stop", a repeater should stop repeating signals.
TEST(SigslotRepeaterTest,StopsRepeatingSignalsAfterStopCalled)371 TEST(SigslotRepeaterTest, StopsRepeatingSignalsAfterStopCalled) {
372   // Same setup as above test.
373   sigslot::signal<> signal;
374   sigslot::repeater<> repeater;
375   repeater.repeat(signal);
376   SigslotReceiver<> receiver;
377   receiver.Connect(&repeater);
378   signal();
379   ASSERT_EQ(1, receiver.signal_count());
380   // Now call stop. The next signal should NOT propagate to the receiver.
381   repeater.stop(signal);
382   signal();
383   EXPECT_EQ(1, receiver.signal_count());
384 }
385