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Searched refs:Sum3WLo16 (Results 1 – 5 of 5) sorted by relevance

/external/libgav1/libgav1/src/dsp/x86/
Dloop_restoration_sse4.cc834 inline __m128i Sum3WLo16(const __m128i src[3]) { in Sum3WLo16() function
892 return Sum3WLo16(s); in Sum3Horizontal()
899 dst[0] = Sum3WLo16(s); in Sum3Horizontal()
957 *row3 = Sum3WLo16(s + 1); in SumHorizontalLo()
969 *row3_0 = Sum3WLo16(s + 1); in SumHorizontal()
985 const __m128i sum = Sum3WLo16(ma3); in Sum343Lo()
1016 const __m128i sum = Sum3WLo16(src); in Sum565Lo()
1375 const __m128i sum_ma111 = Sum3WLo16(ma3); in Store343_444Lo()
Dloop_restoration_avx2.cc930 inline __m128i Sum3WLo16(const __m128i src[3]) { in Sum3WLo16() function
935 inline __m256i Sum3WLo16(const __m256i src[3]) { in Sum3WLo16() function
1031 return Sum3WLo16(s); in Sum3Horizontal()
1040 dst[0] = Sum3WLo16(s); in Sum3Horizontal()
1136 *row3 = Sum3WLo16(s + 1); in SumHorizontalLo()
1152 *row3_0 = Sum3WLo16(s + 1); in SumHorizontal()
1177 const __m256i sum = Sum3WLo16(ma3); in Sum343Lo()
1208 const __m256i sum = Sum3WLo16(src); in Sum565Lo()
1686 const __m256i sum_ma111 = Sum3WLo16(ma3); in Store343_444Lo()
Dloop_restoration_10bit_avx2.cc890 inline __m256i Sum3WLo16(const __m256i src[3]) { in Sum3WLo16() function
1080 const __m256i sum = Sum3WLo16(ma3); in Sum343Lo()
1106 const __m256i sum = Sum3WLo16(src); in Sum565Lo()
1686 const __m256i sum_ma111 = Sum3WLo16(ma3); in Store343_444Lo()
1757 const __m256i sum_ma111_lo = Sum3WLo16(ma3); in Store343_444()
1784 const __m256i sum_ma111_lo = Sum3WLo16(ma3); in Store343_444()
Dloop_restoration_10bit_sse4.cc743 inline __m128i Sum3WLo16(const __m128i src[3]) { in Sum3WLo16() function
840 const __m128i sum = Sum3WLo16(ma3); in Sum343Lo()
866 const __m128i sum = Sum3WLo16(src); in Sum565Lo()
1237 const __m128i sum_ma111 = Sum3WLo16(ma3); in Store343_444Lo()
/external/libgav1/libgav1/src/dsp/arm/
Dloop_restoration_neon.cc677 inline uint16x8_t Sum3WLo16(const uint8x16_t src[3]) { in Sum3WLo16() function
755 dst[0] = Sum3WLo16(s); in Sum3Horizontal()
810 *row3_0 = Sum3WLo16(s + 1); in SumHorizontal()
860 const uint16x8_t sum = (offset == 0) ? Sum3WLo16(ma3) : Sum3WHi16(ma3); in Sum343()
883 const uint16x8_t sum = (offset == 0) ? Sum3WLo16(ma5) : Sum3WHi16(ma5); in Sum565()
1098 const uint16x8_t sum_ma111 = (offset == 0) ? Sum3WLo16(ma3) : Sum3WHi16(ma3); in Store343_444()