/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderXFB.cpp | 265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 404 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest() 412 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest() 615 test_3.expected_data_source = m_glExtTokens.TESS_CONTROL_SHADER; in iterate() 855 else if (test.expected_data_source == m_glExtTokens.TESS_CONTROL_SHADER) in iterate()
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D | esextcTessellationShaderPrimitiveCoverage.cpp | 419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
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D | esextcTessellationShaderProgramInterfaces.cpp | 118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in executeTestRun() 1292 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 2385 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestRun() 2470 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &program_tc_id); in initTestRun() 3014 if ((glw::GLenum)shader_type_tc != m_glExtTokens.TESS_CONTROL_SHADER) in iterate() 3028 … gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &shader_id_tc); in iterate() 3343 out_test_ptr->tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor() 3924 out_test_ptr->tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
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D | esextcTessellationShaderTessellation.cpp | 544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun() 1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun() 1890 test.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor() 2512 m_tcs_id_1 = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 2515 m_tcs_id_2 = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
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D | esextcTessellationShaderBarrier.cpp | 182 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
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D | esextcTessellationShaderProperties.cpp | 216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 573 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
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D | esextcTessellationShaderVertexOrdering.cpp | 187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
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D | esextcTessellationShaderPoints.cpp | 507 test.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
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D | esextcTessellationShaderErrors.cpp | 540 result = m_glExtTokens.TESS_CONTROL_SHADER; in getGLEnumForPipelineStage()
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D | esextcTessellationShaderUtils.cpp | 1238 tc_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_CONTROL_SHADER); in initTessellationVertexCounterProgram()
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D | esextcTessellationShaderInvariance.cpp | 332 const glw::GLenum SHADER_TYPE_TESSELLATION_CONTROL = m_glExtTokens.TESS_CONTROL_SHADER; in initTest()
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/external/deqp/external/openglcts/modules/common/ |
D | glcExtTokens.cpp | 72 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER; in init() 197 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER_EXT; in init()
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D | glcExtTokens.hpp | 71 glw::GLenum TESS_CONTROL_SHADER; member
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 855 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
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D | esextcTextureCubeMapArraySampling.cpp | 4644 pass_through_tesselation_control_shader.init(gl, test.m_glExtTokens.TESS_CONTROL_SHADER, 4646 sampling_tesselation_control_shader.init(gl, test.m_glExtTokens.TESS_CONTROL_SHADER,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 661 TESS_CONTROL_SHADER, enumerator
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D | gl4cGPUShaderFP64Tests.cpp | 5134 writePreamble(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram() 5148 writeVaryingDeclarations(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram() 5155 writeMainBody(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram() 5524 case TESS_CONTROL_SHADER: in writeMainBody() 5540 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody() 5595 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody() 5627 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody() 5681 case TESS_CONTROL_SHADER: in writePreamble() 5777 case TESS_CONTROL_SHADER: in writeVaryingDeclarations() 5836 case TESS_CONTROL_SHADER: in writeVaryingPassthrough()
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